Fix Quick Snap opening gallery instead of camera on native (v1.0.70)
Root cause: quickCapture.ts relied on window.Capacitor.Plugins.Camera,
which is only populated once something imports '@capacitor/camera'. Since
we deliberately never import that package (to avoid the old white-screen
crash), the plugin was never registered, the native check failed, and Quick
Snap fell through to the web file input — opening the gallery.
Fix: use Capacitor's official registerPlugin('Camera') from the bundled
@capacitor/core. This returns a proxy that dispatches to the native Camera
implementation over the bridge without needing the JS @capacitor/camera
package to self-register, and without putting a bare '@capacitor/camera'
specifier in the bundle. Applied the same pattern to CameraCapture.tsx.
Also: on a permission error, show a clear "enable camera access" toast
instead of silently opening the gallery.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
This commit is contained in:
parent
6d0480961c
commit
939a101b38
4 changed files with 102 additions and 57 deletions
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@ -1,7 +1,7 @@
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{
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"name": "skate-spots",
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"private": true,
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"version": "1.0.69",
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"version": "1.0.70",
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"type": "module",
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"homepage": "https://skate-spots.com",
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"scripts": {
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@ -2,15 +2,17 @@
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* CameraCapture — unified camera for browser + native Capacitor app
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*
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* On native (Android / iOS via Capacitor):
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* → Uses @capacitor/camera which calls the OS native camera directly.
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* No WebView permission popup, no getUserMedia, no dialog needed.
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* The user sees the full native camera UI, then returns here with the photo.
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* → Uses the Camera plugin (via registerPlugin from @capacitor/core) which
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* calls the OS native camera directly. No WebView permission popup, no
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* getUserMedia, no dialog needed. The user sees the full native camera UI
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* (including its own preview + retake), then returns here with the photo.
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*
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* On browser (desktop / mobile web):
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* → Falls back to getUserMedia stream inside this dialog component.
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*/
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import { useState, useRef, useCallback, useEffect } from 'react';
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import { Capacitor, registerPlugin } from '@capacitor/core';
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import { Button } from '@/components/ui/button';
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import {
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Dialog,
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@ -30,48 +32,56 @@ import {
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} from 'lucide-react';
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// ─── Capacitor detection ────────────────────────────────────────────────────
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// We dynamically import Capacitor to avoid breaking the web build.
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// On native this module exists; on web it throws/returns isNativePlatform=false.
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// `@capacitor/core` is bundled and always installed, so we import it directly.
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// `isNativePlatform()` is web-safe (returns false in a browser).
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async function isNative(): Promise<boolean> {
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function isNative(): boolean {
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try {
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const { Capacitor } = await import('@capacitor/core');
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return Capacitor.isNativePlatform();
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} catch {
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return false;
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}
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}
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// The Camera plugin is provided by Capacitor at runtime on native. We access it
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// through the runtime-injected `window.Capacitor.Plugins.Camera` rather than a
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// static/dynamic `import('@capacitor/camera')`, so the bundle contains no bare
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// `@capacitor/camera` specifier (which a native WebView can't resolve, and which
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// isn't installed on every build machine). CameraResultType/CameraSource are
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// plain string enums in the plugin, so we pass their string values directly.
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// The Camera plugin is accessed via Capacitor's official `registerPlugin`
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// factory (from the bundled @capacitor/core), NOT via a bare
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// `import('@capacitor/camera')`. registerPlugin returns a proxy that dispatches
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// to the native Camera implementation over the Capacitor bridge, so:
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// • the bundle contains no `@capacitor/camera` specifier (native WebViews
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// can't resolve it, and it isn't installed on every build machine), and
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// • the plugin is reachable even though nothing ever imports the JS package
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// to trigger its side-effect self-registration (that was the bug that made
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// Quick Snap open the gallery instead of the camera).
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// CameraResultType/CameraSource are plain string enums, so we pass their string
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// values directly.
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interface CapacitorCameraPlugin {
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getPhoto(options: {
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resultType: string;
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source: string;
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quality: number;
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correctOrientation: boolean;
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saveToGallery?: boolean;
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allowEditing?: boolean;
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}): Promise<{ dataUrl?: string }>;
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}
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function getNativeCamera(): CapacitorCameraPlugin | null {
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const cap = (window as unknown as {
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Capacitor?: { Plugins?: { Camera?: CapacitorCameraPlugin } };
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}).Capacitor;
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return cap?.Plugins?.Camera ?? null;
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let cameraPlugin: CapacitorCameraPlugin | null = null;
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function getNativeCamera(): CapacitorCameraPlugin {
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if (!cameraPlugin) {
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cameraPlugin = registerPlugin<CapacitorCameraPlugin>('Camera');
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}
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return cameraPlugin;
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}
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async function captureNative(): Promise<File | null> {
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const Camera = getNativeCamera();
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if (!Camera) throw new Error('Camera plugin unavailable');
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const photo = await Camera.getPhoto({
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resultType: 'dataUrl', // CameraResultType.DataUrl
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source: 'CAMERA', // CameraSource.Camera
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quality: 90,
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correctOrientation: true,
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saveToGallery: false,
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allowEditing: false,
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});
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if (!photo.dataUrl) return null;
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const res = await fetch(photo.dataUrl);
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@ -179,18 +189,13 @@ export function CameraCapture({
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return;
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}
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let cancelled = false;
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isNative().then((native) => {
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if (cancelled) return;
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if (native) {
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handleNativeCapture();
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} else {
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startCamera();
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}
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});
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if (isNative()) {
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handleNativeCapture();
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} else {
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startCamera();
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}
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return () => {
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cancelled = true;
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stopCamera();
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};
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// eslint-disable-next-line react-hooks/exhaustive-deps
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@ -1,51 +1,74 @@
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/**
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* Quick Snap capture helper — platform-aware, camera-first.
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*
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* NATIVE (Capacitor APK): uses the runtime-injected Camera plugin
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* (window.Capacitor.Plugins.Camera) with source:'CAMERA', which forces the
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* real OS camera and ships its own preview + retake UI. We read the plugin
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* off the runtime object rather than importing '@capacitor/camera', so no
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* bare specifier ends up in the bundle (that was the white-screen cause).
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* NATIVE (Capacitor APK): uses Capacitor's official `registerPlugin('Camera')`
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* from `@capacitor/core` (which is bundled and always installed). This returns
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* a plugin PROXY that dispatches straight to the natively-registered Camera
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* implementation over the Capacitor bridge — it does NOT require the JS
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* `@capacitor/camera` package to have loaded and run its side-effect
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* registration first. That distinction is the whole fix:
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*
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* Before, this helper read `window.Capacitor.Plugins.Camera`, which is only
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* populated once something imports '@capacitor/camera'. Because we
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* deliberately never import that package (to avoid the old white-screen
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* crash), the plugin was never registered, `Plugins.Camera` was undefined,
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* `isNativeCapture()` returned false, and Quick Snap fell through to the web
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* file input → the GALLERY opened instead of the camera.
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*
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* `registerPlugin` sidesteps all of that: `@capacitor/core` guarantees the
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* proxy, and the native side provides the real implementation. No bare
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* `@capacitor/camera` specifier ends up in the bundle.
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*
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* WEB: there is no reliable way to force the camera from JS, so the caller
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* falls back to a file input with capture="environment" (a hint the browser
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* may honor). This module only handles the native path; isNativeCapture()
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* tells the caller which route to take.
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* falls back to a file input with capture="environment". This module only
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* handles the native path; isNativeCapture() tells the caller which route to
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* take.
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*/
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import { Capacitor, registerPlugin } from '@capacitor/core';
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interface CapacitorCameraPlugin {
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getPhoto(options: {
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resultType: string;
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source: string;
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quality: number;
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correctOrientation: boolean;
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saveToGallery?: boolean;
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allowEditing?: boolean;
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}): Promise<{ dataUrl?: string }>;
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}
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function getNativeCamera(): CapacitorCameraPlugin | null {
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const cap = (window as unknown as {
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Capacitor?: {
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isNativePlatform?: () => boolean;
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Plugins?: { Camera?: CapacitorCameraPlugin };
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};
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}).Capacitor;
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if (!cap?.isNativePlatform?.()) return null;
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return cap.Plugins?.Camera ?? null;
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// Lazily create the plugin proxy once. `registerPlugin` is a pure factory — it
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// just builds a proxy object and never touches native APIs at call time, so
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// this is safe on web too (the proxy simply has no native impl there).
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let cameraPlugin: CapacitorCameraPlugin | null = null;
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function getCameraPlugin(): CapacitorCameraPlugin {
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if (!cameraPlugin) {
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cameraPlugin = registerPlugin<CapacitorCameraPlugin>('Camera');
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}
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return cameraPlugin;
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}
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/** True when the native Camera plugin is available (i.e. inside the app). */
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/**
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* True when we're running inside a native Capacitor shell, where the Camera
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* plugin proxy can reach a real native implementation. On web this is false and
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* the caller uses the file-input fallback.
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*/
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export function isNativeCapture(): boolean {
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return getNativeCamera() !== null;
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try {
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return Capacitor.isNativePlatform();
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} catch {
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return false;
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}
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}
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/**
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* Open the native camera and return the captured photo as a File.
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* Returns null if the user cancels. Throws if the plugin is unavailable or
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* errors (caller should fall back to the web file input).
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* Returns null if the user cancels. Throws if the plugin errors for any other
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* reason (caller should fall back to the web file input).
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*/
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export async function captureFromNativeCamera(): Promise<File | null> {
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const Camera = getNativeCamera();
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if (!Camera) throw new Error('Native camera unavailable');
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const Camera = getCameraPlugin();
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let photo: { dataUrl?: string };
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try {
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@ -54,10 +77,12 @@ export async function captureFromNativeCamera(): Promise<File | null> {
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source: 'CAMERA', // CameraSource.Camera — forces the camera, not the gallery
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quality: 90,
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correctOrientation: true,
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saveToGallery: false,
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allowEditing: false,
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});
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} catch (err) {
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// Capacitor throws with a "cancel" message when the user backs out — treat
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// that as a benign null rather than an error.
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// Capacitor throws with a "cancel"/"cancelled" message when the user backs
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// out — treat that as a benign null rather than an error.
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const msg = err instanceof Error ? err.message.toLowerCase() : String(err).toLowerCase();
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if (msg.includes('cancel')) return null;
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throw err;
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@ -770,9 +770,24 @@ export default function MapPage() {
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try {
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const file = await captureFromNativeCamera();
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if (file) handleQuickCameraCapture(file);
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return; // handled natively
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return; // handled natively (user cancel returns null → do nothing)
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} catch (err) {
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console.warn('[QuickSnap] native camera failed, falling back to file input:', err);
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const msg = err instanceof Error ? err.message : String(err);
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console.warn('[QuickSnap] native camera failed:', msg);
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// A permission error means the OS blocked the camera. Don't silently
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// open the gallery — that's confusing and looks like the bug. Tell the
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// user how to fix it and stop here.
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if (/permission|denied|not authorized|unavailable/i.test(msg)) {
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toast({
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title: 'Camera permission needed',
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description:
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'Allow camera access for SkateSpots in your device Settings → Apps → SkateSpots → Permissions, then try again.',
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variant: 'destructive',
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});
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return;
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}
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// Any other native error → fall back to the photo picker so the user
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// can still add a spot.
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toast({
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title: 'Camera unavailable',
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description: 'Opening the photo picker instead.',
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