A one-shot 'Get started' nudge on the map for freshly signed-up users: Add a spot / crew / wallet. The crew CTA adapts to whether any crew exists yet — 'Join a crew' (/crews) when there are some, 'Start your crew' (/create-crew) when there are none. Dismissal persists; logged-out visitors see the welcome banner instead.
- WeatherLegend overlay on the map (only while the weather layer is on), colours mirroring calculateSkateability
- Spot weather card: freshness line + manual refresh, and an error/retry state when Open-Meteo is unreachable
- Sunrise/sunset row (weather.ts now fetches Open-Meteo daily sunrise,sunset)
- Score reasons render as chips, not a bullet-joined run-on
- Map popup muted text gray-500 -> gray-300 for contrast
Units stay Celsius/km/h (deliberate).
Typing in the map search pill now opens a suggestions dropdown built
from the items that already match the active filters:
- Spots: title matches; selecting one flies to it and opens its sheet.
- Places: distinct city/region/country tokens split out of each item's
location; selecting one sets the query to that token (e.g. spain ->
Spain).
buildSearchSuggestions lives in lib (pure, testable) and
MapSearchSuggestions.tsx is presentational; MapPage owns the list and
keyboard nav (ArrowUp/Down, Enter, Escape). Adds mapPage.searchSuggestPlaces
(en/es only; other locales fall back to English).
The desktop footer is hidden on full-bleed map routes, leaving the
Newsletter/License/Privacy/Collaborators links (and the "not sponsored by
OpenSats" note) unreachable from the homepage. MapFooterStrip overlays them
inside the map container without stealing map height:
- Desktop: a slim full-width bottom bar.
- Mobile: a tiny collapsed "Links" chip that expands to a compact, scrollable
row.
- Dismissible (useMapFooterHidden, device-local, same-tab synced) and
restorable from Settings -> Appearance.
- The map's OSM attribution moved up (md:bottom-7) so the bar doesn't cover it.
- New `useBatchSpotCommunityScores(spots)` — ONE query for many spots (same
signals/weights as the single-spot hook; counts distinct accounts, drops the
mapper, caps per account; skip WoT/activity weighting at this scale).
- SpotCard takes an optional `community` prop and shows a small "Community"
(green) or "Seen" chip in the footer.
- MapPage scores the visible spot cards (shops excluded — different kind) and
passes each card its score.
The live-location marker used the SkateSpots brand logo. It now uses the
logged-in user's Nostr profile picture (their npub's logo), falling back to the
brand logo when there is none.
- SpotMap takes an optional userPicture; createUserLocationIcon layers the
avatar over the brand logo (CSS multiple backgrounds) so a broken/expired
avatar URL just reveals the logo — no inline JS, CSP-safe.
- The icon refreshes when the picture loads (or changes) without moving the pin.
- MapPage passes the current user's metadata picture.
- First-visit language auto-detect (Spanish devices land in es; stored choice wins).
- Sasquatch AI replies in the app language (skate trick names kept English).
- i18n safety net: scripts/check-i18n.mjs wired into npm test — fails on any t()
key missing from en/es or any en/es key drift.
- ~1,680 new keys (2,297 total) across mapUi / spotUi / marketUi / labUi and
~65 files wired to t(): Map, spots (detail/create/edit/chat), marketplace,
trades, offers, escrow, shipping, The Lab, /become/* forms, coaches, skaters.
- Policy: only skate TRICK names stay English; user-generated content untouched.
The 'New here?' banner was a later sibling of the absolute toolbar inside the
same map container, so it became the first in-flow child at y=0 and the floating
toolbar painted over it — the search bar covered the banner.
Move the banner to be the container's first child (above the toolbar) and have
the toolbar drop into flow when the banner is shown, so it can't cover it while
still floating over the map otherwise. Desktop is unchanged (md:static).
Docs: AGENTS.md map-layout note.
Offline banner: it keyed off a single relay probe (SKATE_RELAY) while the map
reads from several relays, so it reported 'showing saved spots' while fresh data
loaded fine - and its retry only refetched spots, never re-probed, so it appeared
impossible to clear. Now the saved-spots banner is driven by deviceOffline
(!useOnlineStatus) only, is dismissable (re-armed when the connection returns),
and both retries call refetchSpots() AND relay.recheck(). The relay probe still
gates the 'nothing at all' card.
Trade confirmations: usePendingTradeConfirmations now returns createdAt/eventId,
so 'someone confirmed your trade' becomes a trade-confirm notification - the
missing final step. Bell card + OS title cover it; confirming back is what makes
the trade mutual and builds both reputations.
Tap the destination in the header to search and change where you're going:
- New DestinationSearch: searches skate spots, skate shops and BTCMap merchants
(merchants come from a radius around the current destination - BTCMap has no
global name search - and are labelled as such). Mounted only while the search
is open, so opening Directions pays nothing for it; spot/shop limits match the
map page so the cache is reused.
- RouteDialog now owns the destination internally (seeded from the prop on open,
not on every render) so the search can change it without re-opening the dialog,
and calls onDestinationChange so the parent stays in sync (wired in MapPage).
- The Leaflet map is no longer rebuilt when the destination changes: it's created
from a ref once per open, and a small effect just moves the destination marker
(the route effect re-fits the view). This avoids a teardown/recreate flash.
SheetContent renders a built-in close X, and SpotBottomSheet adds its own in
the header row - so tapping a spot showed two. Added an opt-in hideClose prop
to SheetContent and used it on the spot sheet (which keeps its own, placed in
the header). Also padded the new mint sheet header clear of the built-in close.
Three phone issues from a screenshot review:
- Map: the floating toolbar sat on top of Leaflet's top-left zoom control.
index.css now offsets .leaflet-top.leaflet-left by 4.25rem under max-width
767px, scoped to the map page via a new class
(desktop toolbar is in flow, so no offset). Verified at 390x844.
- Sasquatch: the cramped red 8px 'Go Pro' chip is now a proper lime pill with
the bolt, matching the panel.
- Directions: the map was 38vh and buried under the mode row. It's now 50vh
(440px on larger screens; 60vh/62vh while following) and sits directly under
the header, with the mode/vehicle row and 'From' row moved BELOW it. Done with
flex order-* utilities rather than moving JSX; Start bar stays pinned.
Mobile map was paying for a stacked toolbar under the header, leaving the map
~78% of the viewport.
- MapPage: the toolbar is absolute over the map on mobile (gradient fade,
pointer-events pass-through) and static on desktop (md:static); controls get
translucent/blurred backgrounds for legibility over the map.
- Container height now subtracts header + bottom nav only (desktop footer
subtraction removed); Layout hides the desktop footer on full-bleed routes.
- Loading pill / offline banner nudged below the floating bar on mobile.
Measured at 390x844 (headless): map starts under the header and fills 730px =
86.5% of the viewport (was ~78%).
The 'test of secret island airport' case: a no-photo, one-line, reported pin sat
on the map looking legit. Four fixes:
- A) Report has a visible effect: a 'Reported as not a skate spot by N — under
review' banner on the spot page, for everyone.
- B) Publish floor: a spot needs a photo OR a non-empty description. Photo stays
optional (per the earlier decision); title + type alone no longer publishes.
- C) Auto-hide from the map when >=3 DISTINCT accounts report it AND it has no
community signals (no community photo, no status report). The 'no signals'
clause is the anti-brigade guard; reversible. useSpotReports now exposes
distinct .
- D) The flattering 'Conditions ... NN/100' block is hidden until the spot is
confirmed (community or staff) — on an unconfirmed pin it read as the app
endorsing the spot itself.
Relay outages no longer look like 'no spots'. querySkateContent swallowed every
relay error and returned [], so a dead relay would blank the map AND overwrite
good cached data with an empty list (then persist it). Now:
- querySkateContent/queryCanonical take an opt-in 'requireAny' that throws when
NO relay answered. Only the map's own feeds use it, so the blast radius is
small (79 other call sites keep today's behaviour).
- useSkateSpots/useSkateSpot fall back to the local IndexedDB cache on failure,
so the map still works at the park; they only error when nothing is saved.
- The persister refuses to persist an empty array, so an outage can't wipe the
last-known map on the next cold start.
- MapPage shows an honest 'Offline · showing saved spots' banner (reusing the
existing relayProbe/useRelayStatus) and a 'Can't reach the relays' card
instead of falsely claiming 'No spots mapped yet'.
Also seeds skater@skate-spots.org for the second admin (caba497f…) and reserves
the name so nobody else can claim it.
(a) Review queue covers spots/shops/events/tours/gear: added { includeHidden }
(admin-tooling only) to useSkateShops/useSkateEvents/useTours/
useMarketplaceItems; generalised the flags to contentFlags() in spotQuality.ts
(trust/status/photo signals stay spot-only); one component per kind so only the
OPEN tab queries. Reports + trust are kind-agnostic; the label mechanism never
cared about kind.
(b) Photo gate softened: removed the hard block (it punished an honest mapper with
no photo). Publish without a photo is allowed; the spot stays Unverified, the
success toast says so, and the queue's 'no photo' flag lets a human look.
(c) Empty-map nudge: MapPage now distinguishes a FILTER empty ('No spots match')
from a genuinely EMPTY map ('No spots mapped yet — be the first to map your
park', with Add-spot + Near-me). Note: must key off allLocations, not mapSpots
(which derives from filteredSpots).
Verified in the browser: the empty-map nudge renders with its CTAs when no spots
load; the review queue renders 15 spot rows and the tabs switch (Gear shows its
own empty state). tsc/eslint clean, 101 tests, smoke PASS.
RouteDialog was effectively broken — users got an empty dialog / 'no route'.
- Map init: the Leaflet map lives in Radix Dialog content, which mounts AFTER
the first effect pass, so the mapDivRef guard was null, the init effect bailed,
and the map was never created (no route line, ever). Hold the node in state
with a callback ref and add it to the effect deps.
- Height: the global .leaflet-container{height:100%} override beats h-64; against
a height-less parent it resolved to 0 (invisible map). Height now lives on the
wrapper (relative h-64) and the map is h-full.
- Stacking: from the map, Directions rendered the dialog inside the spot Sheet
(two nested Radix modals; the sheet covered the route). The map now owns the
RouteDialog at page level and closes the sheet first.
- Routing transport: call OSRM directly (it sends CORS '*') with the cors proxy
only as fallback; distinguish busy / no-route / unreachable errors and guard
against NaN coordinates.
- Header: shrink-0 logo + whitespace-nowrap + gap, nav shrinks/scrolls so it
can never collide with (or glow over) the SkateSpots wordmark; tighter item
padding. Fixes the top-left logo/nav overlap.
- Amber: useReadState keeps read markers LOCAL-ONLY for interactive signers, so
merely opening the bell/DM no longer publishes (encrypt + sign = 2 popups).
- Reputation: lead with verifiedCounterparties (distinct people), cap each
partner at 3 in the WoT-weighted score, warn when every confirmation is with
one account. NIP.md documents the collusion limit honestly.
- Directions: skip the live GPS call when the cached fix is <2 min old; the
blocking 'Finding your location' overlay only shows with no seed (silent
refine chip otherwise). Near Me also flips the sort to proximity.
- .gitignore: cvm-server/package.json (local dev copy of package.cvm.json).
- AppRouter wraps every route (except /amber-callback and the 404) in ONE
<Route element={<Layout/>}> with an <Outlet/>; the chrome now persists across
navigation instead of being torn down and rebuilt on every page.
- Layout: children optional (falls back to <Outlet/>); the map is full-bleed via
a route check (isFullBleed) instead of a per-page noPadding prop.
- All 59 pages + CraftProfileForm/ErrorState/NewsletterIssueView now render
fragments instead of <Layout> (structure-preserving), imports dropped.
Removes the whole remount class: chrome no longer re-runs its hooks per
navigation, Sasquatch chat state survives navigation, and the header can't
re-open Amber on every page change.
- MapPage: replace the external 'Open with' menu (Google/OSM/Waze) with the
shared in-app RouteDialog, so the map spot sheet routes natively (incl. the
Transitous transit mode).
- FoodPage: replace the Google Maps handoff with RouteDialog.
- RouteDialog: remove the opt-in external 'Open in' handoff and delete
src/lib/directions.ts — no external map apps anywhere (product decision).
Location is a mobile-only affordance now (the desktop Near Me button was removed),
so stop seeding the cached location on desktop and don't pass userLocation to the
map on desktop. Result: no 'You are here' badge and no proximity sort on desktop;
mobile is unchanged.
Gate: 101 tests, 0 errors/warnings, boot smoke green.
- Map view now shows a 'No spots match / Clear filters' overlay when the active
filters hide everything (it previously looked blank/unloaded)
- 'List Gear' passes returnTo=/marketplace, so the back link and the post-publish
redirect return to Marketplace instead of dumping users on the map
- geolocation: cap the overall deadline at 15s (was 25s) and shorten the native
plugin attempt to 8s, so a failed fix no longer hangs ~25-40s
- MapPage: only warm the location cache when permission is ALREADY granted, so
opening /map no longer fires the browser's 'Allow location?' prompt
- MapPage: add a desktop Near Me control (it was mobile-only)
- MapPage: on native, a denial is now retryable instead of permanently opening
the browser-only help sheet
SortDropdown offered 'Most Zapped' but MapPage's sort switch had no zaps case,
so picking it silently fell back to newest-first. Adds a batched useZapTotals
hook (ONE receipt query for every location) and implements the sort.
- Replace single-assignment `let timer` with a `timers[]` array in
citrine.ts and relayProbe.ts so stricter prefer-const builds pass
(the newer ESLint pulled in by `npm audit fix` flagged the let as
never-reassigned).
- Drop two now-redundant `eslint-disable react-hooks/exhaustive-deps`
directives in NostrProvider and MapPage. Newer react-hooks no longer
reports those lines, so the directives were flagged as unused errors
under reportUnusedDisableDirectives; removing them is safe in both
old (warning only) and new (silent) ESLint.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
The cold-start loading state scattered fuzzy pink "ghost pins" across the map
(the same blob look that was disliked on real markers) which read as broken.
Removed MapSkeletonPins entirely.
New loading state, per the agreed plan (keep the map instant, never cover it):
- A slim animated top progress bar ("ss-loadbar" sweep on a faint track) that
sits above the map while spots stream in.
- During a genuine cold start (no markers yet), a small labeled "Loading spots"
pill with a spinner near the top — honest about what's happening (querying
relays), not fake pins on the ocean.
- Reduced-motion respected (bar becomes static).
The map itself is untouched and still renders immediately; only the placeholder
changed. Dropped the now-unused MapSkeletonPins import. Build clean, no console
errors.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Visual foundation for the map (ideas #2, #3, #4, #6 — features #5/#7 intentionally
deferred to a later pass):
#2 Crisp pins, not blobs:
- Reworked createSkateSpotIcon — solid neon teardrop with a TIGHT glow halo
(inset dark ring + focused shadow) instead of the soft box-shadow that read as
a fuzzy cloud on light tiles. Cluster badges given the same crisp treatment.
#3 Marker = spot type (a readable language):
- Category emoji inside each pin: 🛹 street / 🏞️ park / 🔧 DIY / 🏛️ plaza / 🌊 transition.
- Covered/indoor spots get a cyan roof "cap" so dry spots stand out at a glance —
the payoff of the shelter data living on the map, not just a badge.
- createSkateSpotIcon now takes an options object (weatherColor/weatherIcon/
category/shelter); all call sites updated. Weather-layer colouring unchanged.
#4 Less scrim, floating loading:
- Suspense map-load fallback dimming reduced (bg-black/50 → /20).
- "Finding spots" pill moved from dead-centre (top 46%) to a slim top pill so it
never blocks the map where the spots are.
#6 Micro-interactions (CSS, GPU-friendly, reduced-motion aware):
- New pins drop in with a spring; hover/focus/tap lifts the pin and pulses its
neon halo once.
Build clean, no console errors. No tile/theme change — the "og" light map is
untouched per request.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Skaters need to know if a spot is roofed/indoor so weather info isn't
misleading — a covered or indoor spot is still skateable in the rain. Added a
4-way shelter level: outdoor (default) / partial / covered / indoor.
Data model (types.ts + skateTags.ts):
- SkateSpot.shelter parsed from a `['shelter', value]` tag (validated to known
values; absent/unknown → treated as outdoor).
- shelterOptions / DEFAULT_SHELTER / SHELTERED_VALUES + ShelterType exported.
- SHELTER_INFO display map (emoji/label/short/color) for badges.
Publishing (CreateSpotPage + EditSpotPage):
- New "Shelter" selector reusing the exact selectable-Card pattern used by
Access Type / Spot Type (cn() borders, neon ring, corner check badge).
- Emits `['shelter', value]` always, plus a queryable `['t', value]` for
sheltered spots (indoor/covered/partial) so "dry spots" filtering + Sasquatch
search work at the relay level. Outdoor adds no t tag.
- EditSpotPage initialises from the existing spot and preserves the value.
Display:
- Shelter badge on SpotDetailPage, SpotCard, and the MapPage popup — only shown
for sheltered spots (outdoor stays unbadged to avoid clutter).
Docs:
- NIP.md: shelter added to the optional-tags table, a dedicated Shelter section
explaining values + the queryable-t-tag behaviour, and an indoor example.
Build clean, no console errors.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Three UX wins so the app feels "already loaded" the moment it opens:
1. IndexedDB React Query persistence (lib/queryPersister.ts)
- PersistQueryClientProvider rehydrates the last-seen spots, shops,
events, tours, crews, coaches, listings and author profiles from
IndexedDB on cold start, so returning users land on a populated map
instead of a blank one; fresh data refetches quietly in the
background.
- Strict allow-list / deny-list: only public, JSON-serializable,
cold-start-relevant queries are persisted. Private/encrypted data
(stash, DMs, contacts, wallet/nwc/cashu/bitcoin, signer) is NEVER
written to disk. 24h maxAge + version buster keep it fresh & safe.
- Pinned @tanstack/react-query + query-core + persist-client to a
single 5.102.8 to avoid a query-core mismatch (partialMatchKey).
2. Optimistic geolocation (lib/lastLocation.ts)
- getCurrentPosition now caches every successful fix.
- The map opens ALREADY centered on the user's last-known area
(city zoom) instead of the world view; "you are here" + proximity
sort seed from the cache instantly.
- "Near Me" flies to the cached location immediately on tap, then
refines to the fresh GPS fix. Silent background warm-up on web map
mount so a later tap resolves instantly.
3. Cold-start skeleton (components/MapSkeletonPins.tsx)
- When the map is genuinely empty + loading, show elegant pulsing
ghost pins + a "Finding spots" pill instead of a blank map; they
vanish the instant real (or cached) spots render. Splash now
signals content-ready when spots actually resolve.
Respects prefers-reduced-motion throughout. Build + runtime verified
clean (no console errors).
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Make the landing feel "already loaded" instead of dismissing on bare
connection:
- MapPage fires `skatespots:content-ready` once the first spots query
settles. The splash now dismisses on that signal (populated reveal),
falling back to a short grace window after `relays-warm` for non-map
cold-start routes, and still capped hard at 2.2s so it never traps.
- App shell eases in under the departing splash via a pure-opacity
`appReveal` animation (no translate, so a full-bleed map never shifts),
respecting prefers-reduced-motion. Result is a smooth crossfade onto
content that's already there rather than a pop-in.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Two real bugs surfaced auditing the Map page.
1. The "trusted-first" soft sort was silently dead for the default
config. filteredSpots ran a standalone .sort() to float trusted
content up, then IMMEDIATELY ran a second unconditional .sort() by
sortBy — which re-ordered everything and wiped the trust ordering.
For a logged-in user with ≥5 follows the smart default is
trustFilter='trusted' + sortBy='recent', so the documented
"sort trusted first, badge unverified" behaviour never actually
happened. Fixed by folding the trust tier into the MAIN comparator as
its primary key, with the chosen sortBy as the tiebreaker within each
tier. Strict modes (verified/following) still hard-filter as before.
2. MiniStashCard (gear pins in the map drawer) built its border colour
with an interpolated Tailwind class (`border-${colour}-500/40`) that
the JIT compiler can't see, so it was never generated — dead class
emitting an invalid string into the DOM. The inline
style={{ borderColor }} that actually worked was also applied
unconditionally, overriding the intended cyan border on WISHLIST
items with the rarity colour. Now: wishlist keeps its static cyan
border; gear uses the rarity colour via inline style only.
Geolocation (native vs web, denied/timeout/no-provider handling),
batched trust/status/comment/weather queries, and the layer plumbing
into SpotMap were all audited and are sound.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Added <ImageWithFallback> — a drop-in <img> that shows a subtle placeholder
(skate emoji or a caller-supplied icon) instead of the browser's broken-image
glyph when a user-supplied URL is missing or 404s. Fills the same layout box so
nothing shifts.
Swapped it into the content-image surfaces that display user-uploaded URLs:
- Marketplace item cards (grid + purchase dialog)
- Spot detail (hero + gallery thumbs) and map list/popup cards
- Shop detail (hero + gallery)
- Crew & Lab cross-link cards (icon fallback)
- Crew agent panel, newsletter issue view + notification bell newsletter thumb
- Stash gear cards (list + grid), profile banner (NIP19), newsletter spot cards
Left untouched: avatars (shadcn Avatar already has fallbacks), QR codes and
rider-card/print images (data URLs, never 404), and in-form upload previews
(local object URLs).
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>