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10 commits

Author SHA1 Message Date
shakespeare.diy
a984084464 Instant cold-start: query persistence, optimistic geolocation, skeleton pins
Three UX wins so the app feels "already loaded" the moment it opens:

1. IndexedDB React Query persistence (lib/queryPersister.ts)
   - PersistQueryClientProvider rehydrates the last-seen spots, shops,
     events, tours, crews, coaches, listings and author profiles from
     IndexedDB on cold start, so returning users land on a populated map
     instead of a blank one; fresh data refetches quietly in the
     background.
   - Strict allow-list / deny-list: only public, JSON-serializable,
     cold-start-relevant queries are persisted. Private/encrypted data
     (stash, DMs, contacts, wallet/nwc/cashu/bitcoin, signer) is NEVER
     written to disk. 24h maxAge + version buster keep it fresh & safe.
   - Pinned @tanstack/react-query + query-core + persist-client to a
     single 5.102.8 to avoid a query-core mismatch (partialMatchKey).

2. Optimistic geolocation (lib/lastLocation.ts)
   - getCurrentPosition now caches every successful fix.
   - The map opens ALREADY centered on the user's last-known area
     (city zoom) instead of the world view; "you are here" + proximity
     sort seed from the cache instantly.
   - "Near Me" flies to the cached location immediately on tap, then
     refines to the fresh GPS fix. Silent background warm-up on web map
     mount so a later tap resolves instantly.

3. Cold-start skeleton (components/MapSkeletonPins.tsx)
   - When the map is genuinely empty + loading, show elegant pulsing
     ghost pins + a "Finding spots" pill instead of a blank map; they
     vanish the instant real (or cached) spots render. Splash now
     signals content-ready when spots actually resolve.

Respects prefers-reduced-motion throughout. Build + runtime verified
clean (no console errors).

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-09-09 21:58:22 +07:00
shakespeare.diy
677ccb8a82 v1.2.0: Spedn label, multi-relay community stats, GrapheneOS Near-Me fix
1. Map filter: renamed the "Bitcoin" toggle to "Spedn" (matches the toolbar
   button); tooltip now says "Spedn your sats".

2. Community stats (/stats): useGrowthStats now queries the same relay set as the
   rest of the app (community relay + user relays) via useSkateRelays instead of
   only the single hardcoded SKATE_RELAY. Lab profiles / spots / etc. that live on
   a user's own relay are now counted, so the numbers match what /lab shows.

3. Near Me on GrapheneOS: even after granting the OS location permission, the
   WebView's navigator.geolocation stays blocked → "permission denied". Fixed by
   fetching the position from the native Capacitor Geolocation plugin first
   (LocationManager, honours the granted permission), falling back to
   navigator.geolocation only if that fails. Also auto-inject
   ACCESS_FINE/COARSE_LOCATION into AndroidManifest via the manifest script.

Bump version to 1.2.0 (versionCode 10200).

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-08-27 14:54:00 +07:00
shakespeare.diy
5ec1c84ef0 Fix Near Me crash on GrapheneOS: avoid Play-Services position API
Root cause: @capacitor/geolocation v8 fetches position via Google Play
Services (play-services-location / iongeolocation-android). On de-Googled
devices (GrapheneOS) those classes don't exist, so the plugin's
getCurrentPosition/watchPosition throw NoClassDefFoundError on the Android
main thread -> FATAL EXCEPTION -> app killed. No JS try/catch can intercept it.

Fix: use the native plugin ONLY for the OS location-permission prompt (pure
Android, no Play Services), then fetch the actual position via the WebView's
navigator.geolocation, which uses Android's LocationManager directly and works
without Google. Removed the now-dead raceForFirstFix() and the native
position/watch typings so the Play-Services code path is never invoked.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-25 14:08:23 +07:00
shakespeare.diy
59a801d525 Geolocation: GrapheneOS-correct fix — parallel hi/lo watches, 60s, progress
The persistent failure on GrapheneOS (no Play Services, GPS-only) was
caused by the acquisition strategy itself, not the OS:

- The old low-accuracy-only watch never fired without a fused/network
  provider, and the 25s deadline killed it before a cold GPS lock (which
  takes 30–60s on GrapheneOS) could ever deliver.

Rewrite raceForFirstFix to actually work on GPS-only devices:
- Run BOTH a high-accuracy (GPS) and low-accuracy (network) watch in
  parallel — high accuracy is what engages the GPS chip and is usually
  the one that delivers on GrapheneOS.
- Also fire a one-shot high-accuracy getCurrentPosition.
- Extend the deadline to 60s (real cold-GPS lock time) and classify a
  timeout-flavored failure correctly.
- Ignore invalid/null-island (0,0) readings.
- Drop the redundant post-race extra attempt.

UX: show a persistent "Locating you…" toast (dismissed on success/fail)
so the up-to-60s GPS lock doesn't look frozen, plus a "Found you"
confirmation. Failure still surfaces the raw error text for diagnosis.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-25 00:36:16 +07:00
shakespeare.diy
a3dad2cbec Geolocation: handle 'no provider' case (GrapheneOS / no Play Services)
Root cause of the persistent Near Me failure: the test device runs
GrapheneOS with no Google Play Services, so there's no network/fused
location provider — only raw GPS, which can't fix indoors. This was
never a code bug.

- Add 'no_provider' GeoErrorKind; detect it from native error text
  (disabled / provider / settings / unavailable).
- Show accurate, actionable messaging: tell the user to enable Network
  Location (Settings → Location) — the GrapheneOS-friendly fix — or use
  GPS outdoors, instead of a vague timeout.
- Refine the timeout copy along the same lines.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-25 00:32:03 +07:00
shakespeare.diy
700ebee17e Geolocation: fast first-fix via watchPosition race (Google-Maps-like)
The real reason Near Me failed indoors: getCurrentPosition with high
accuracy waits for a single satisfactory GPS reading, which needs
satellite visibility and times out indoors. Google Maps feels instant
because it takes the FIRST update from any provider (wifi/cell/fused).

Rewrite the acquisition strategy to do the same:
- raceForFirstFix() starts a low-accuracy watchPosition and resolves on
  the very first update (the fast network/fused fix, ~1s indoors),
  racing it against a cheap cached getCurrentPosition. First to return
  wins; watch is cleared immediately after.
- 25s deadline falls back to one long high-accuracy attempt for the
  cold-outdoor-GPS case.
- Apply the same watchPosition-race to the web path.
- watchPosition/clearWatch added to the plugin proxy interface, guarded
  so builds without them fall back to getCurrentPosition.
- Update timeout toast (drop the "walk to a window" advice; point at the
  GPS/Location quick-setting toggle instead).

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 23:30:17 +07:00
shakespeare.diy
9c7cd5ec4e Improve geolocation reliability: 3-stage fix with forgiving timeouts
Now that the native crash is fixed (Kotlin 2.1 alignment on the Android
side), the remaining issue was GPS "Location timed out" on a cold first
fix / indoors. Rework the native position acquisition into three
increasingly-forgiving stages that return the first success:

  1. INSTANT — accept a cached/coarse fix up to 5 min old (resolves
     immediately on a warm chip).
  2. PRECISE — high-accuracy GPS with a generous 30s window so a cold
     first-fix has room to complete.
  3. COARSE FALLBACK — network/wifi fix with the longest window to
     rescue the "GPS can't lock indoors" case.

Also bump the web-path timeout to 20s, and make the "Location timed out"
toast actionable on native (suggests stepping near a window / retrying).

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 22:47:48 +07:00
shakespeare.diy
71e5c5df1f Harden native geolocation to prevent app-crash on "Near Me"
The "Near Me crashes the app / bounces to ZapStore" bug is a native
FATAL EXCEPTION on the Android main thread, which no JS try/catch can
intercept. registerPlugin('Geolocation') always returns a proxy even
when the native class isn't actually registered in the APK (e.g. after
an incomplete cap sync or missing play-services-location), and invoking
a method on that ghost proxy is what detonates the crash.

Fix: verify the plugin is genuinely registered via
Capacitor.isPluginAvailable() and the live window.Capacitor.Plugins
registry BEFORE ever calling it. If it's not truly present, fall back to
the WebView's navigator.geolocation instead of crashing. Also guard the
requestPermissions step independently so a permission-flow throw can't
take down the app. isNativeGeolocation() now reflects the path actually
in use so error copy matches; added isNativePlatform() helper.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 22:16:25 +07:00
shakespeare.diy
59493ac784 Geolocation: coarse fallback + clearer native error copy (v1.0.75)
The native Geolocation fix only takes effect once the APK is rebuilt — the
current phone build still uses navigator.geolocation, hence the error. To make
the rebuilt version more robust:

- If a high-accuracy fix fails/times out (common indoors or weak GPS), retry
  with a coarse (network/wifi) fix and a longer window before giving up. This
  rescues most "Location unavailable" cases.
- On native, the "unavailable" toast now tells the user to turn on Location/GPS
  AND allow the app permission, instead of the generic web message.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 21:17:20 +07:00
shakespeare.diy
b3a025ca77 Native geolocation for Near Me + desktop map fits viewport with footer (v1.0.73)
1. Near Me "location blocked" on the APK:
   - navigator.geolocation returns PERMISSION_DENIED inside the Android WebView
     because the WebView never gets the OS location permission, so the app
     showed a bogus "your browser blocked location" help sheet.
   - New src/lib/geolocation.ts: platform-aware getCurrentPosition(). On native
     it uses Capacitor's Geolocation plugin via registerPlugin('Geolocation')
     from bundled @capacitor/core (same runtime pattern as the camera/Amber
     fixes) and calls requestPermissions() to trigger the real Android prompt;
     on web it falls back to navigator.geolocation.
   - MapPage handleNearMe, proximity sort, and quick-snap location now use it.
     On native, a denied permission shows an OS-permission toast instead of the
     browser help sheet.
   - Added @capacitor/geolocation dependency (native side picked up via cap sync;
     no bare import in the JS bundle).

2. Desktop map didn't fit the viewport (had to scroll to see footer):
   - Map wrapper was md:h-[calc(100vh-4rem)] — full height minus header only,
     leaving no room for the footer.
   - Added --footer-desktop token (5rem) and changed the desktop height to
     calc(100vh-4rem-var(--footer-desktop)) so map + footer fit without scroll.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 20:28:06 +07:00