The stash is one replaceable NIP-44 blob, so a naive last-write-wins publish
silently dropped whatever another device added. Make it merge.
- StashItem.updatedAt (last edit, falls back to addedAt) and a top-level
Stash.deleted[] of {id, at} tombstones so deletes aren't resurrected.
- export mergeStashes(): union by id, newest stamp wins, tombstones win at/after
the last edit; tombstones pruned (180d / 500).
- fetchLatestStash() merges the live remote with the list already held (query
cache -> closure) and toasts when the other device contributed.
- Writes now require a confirmed relay read: assertConfirmed() refuses an
unconfirmed base so useNostrPublish can't queue a pre-signed blob that would
overwrite a newer edit later. Reads still work offline from cached ciphertext.
- StashPage surfaces the refusal via onStashError on every mutation.
Docs: NIP.md multi-device merge section; AGENTS.md updated.
614 lines
24 KiB
TypeScript
614 lines
24 KiB
TypeScript
import { useCallback, useMemo } from 'react';
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import { useQuery, useMutation, useQueryClient } from '@tanstack/react-query';
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import { useNostr } from '@nostrify/react';
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import { useNostrLogin } from '@nostrify/react/login';
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import { useCurrentUser } from './useCurrentUser';
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import { useNostrPublish } from './useNostrPublish';
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import { toast } from './useToast';
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import { hasNip44 as checkNip44, isInteractiveSigner } from '@/lib/signerCapabilities';
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import { cacheStashEvent, getCachedStashEvent } from '@/lib/offlineCache';
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import type { NostrEvent } from '@nostrify/nostrify';
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// Stash item stored in encrypted NIP-51 list
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export interface StashItem {
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id: string;
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title: string;
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category: 'deck' | 'trucks' | 'wheels' | 'bearings' | 'shoes' | 'clothing' | 'protective' | 'complete' | 'other';
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condition: 'new' | 'like_new' | 'good' | 'well_used';
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size?: string;
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brand?: string;
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description?: string;
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minPrice?: number; // Minimum sats willing to accept
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maxPrice?: number; // Maximum sats willing to pay (for WTB)
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images?: string[];
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willingToTrade?: boolean;
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willingToSell?: boolean;
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addedAt: number;
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// Visibility settings
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visibility: 'private' | 'friends' | 'public';
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// Optional geohash for local matching
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geohash?: string;
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// Item type: regular stash item or Want To Buy
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itemType?: 'stash' | 'wtb';
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// Rarity override (for special items)
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rarity?: 'common' | 'uncommon' | 'rare' | 'epic' | 'legendary';
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// Physical storage location
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storageLocation?: 'home' | 'car' | 'skatepark' | 'warehouse' | 'storage_unit' | 'van' | 'friends' | 'parents' | 'wardrobe' | 'backpack' | 'sponsor' | 'other';
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/**
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* Last local modification time (epoch seconds). Used to resolve multi-device
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* merge conflicts — the newest edit of an item wins. Legacy items don't have
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* it; `addedAt` is the fallback (see `itemStamp`).
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*/
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updatedAt?: number;
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}
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export interface Stash {
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items: StashItem[];
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updatedAt: number;
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/**
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* Tombstones for deleted items. The stash is one replaceable blob, so a plain
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* "remove from the array" can be *resurrected* by another device's stale copy
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* during a merge. Recording when an item was deleted lets deletes win instead.
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* Optional — older stashes simply have none.
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*/
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deleted?: Array<{ id: string; at: number }>;
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}
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// Kind 30001 is NIP-51 "Follow sets" - we use a private encrypted list
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const STASH_KIND = 30001;
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const STASH_D_TAG = 'skatespots-stash';
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/** Epoch seconds an item was last touched (legacy items fall back to `addedAt`). */
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function itemStamp(i: StashItem): number {
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return i.updatedAt ?? i.addedAt ?? 0;
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}
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/** Tombstones older than this are dropped — a device offline longer than this
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* could resurrect a very old delete, which is an acceptable trade. */
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const TOMBSTONE_MAX_AGE = 180 * 24 * 60 * 60;
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const TOMBSTONE_CAP = 500;
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/**
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* Merge two stash snapshots WITHOUT losing data.
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*
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* Why this exists: the stash is a single replaceable event whose content is the
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* WHOLE list, so naive last-write-wins silently drops whatever another device
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* added. This is the multi-device conflict guard. It is deliberately a *blob*
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* merge, not per-item events: per-item events would mean N decrypts per load,
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* and with Amber every decrypt is a popup.
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*
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* Rules:
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* • union by item id — an item only one side knows about is kept;
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* • on a collision the newest `updatedAt` (fallback `addedAt`) wins;
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* • a tombstone (delete) wins when it is at/after the item's last edit;
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* • tombstones are unioned (newest per id) and pruned.
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*
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* `merged` is true when the remote side contributed something (a new item, a
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* newer edit, or a delete) — the caller can tell the user. For one device this
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* is always a no-op with `merged === false`.
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*/
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export function mergeStashes(local: Stash, remote: Stash): { stash: Stash; merged: boolean } {
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const localItems = new Map(local.items.map((i) => [i.id, i]));
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const remoteItems = new Map(remote.items.map((i) => [i.id, i]));
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const collectTombs = (s: Stash) => {
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const m = new Map<string, number>();
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for (const t of s.deleted ?? []) {
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if (!t?.id) continue;
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m.set(t.id, Math.max(m.get(t.id) ?? 0, t.at ?? 0));
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}
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return m;
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};
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const localTombs = collectTombs(local);
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const remoteTombs = collectTombs(remote);
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const tombs = new Map(localTombs);
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for (const [id, at] of remoteTombs) tombs.set(id, Math.max(tombs.get(id) ?? 0, at));
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const ids = new Set<string>([...localItems.keys(), ...remoteItems.keys()]);
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const items: StashItem[] = [];
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let merged = false;
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for (const id of ids) {
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const l = localItems.get(id);
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const r = remoteItems.get(id);
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let winner: StashItem;
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if (!l) {
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winner = r!;
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merged = true; // item only the remote knew about
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} else if (!r) {
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winner = l;
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} else if (itemStamp(r) > itemStamp(l)) {
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winner = r;
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merged = true; // the other device edited this item more recently
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} else {
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winner = l;
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}
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const tomb = tombs.get(id);
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if (tomb !== undefined && tomb >= itemStamp(winner)) {
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// Deleted at/after the last edit — keep it deleted.
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if (l && remoteTombs.has(id) && !localTombs.has(id)) merged = true;
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continue;
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}
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items.push(winner);
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}
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const now = Math.floor(Date.now() / 1000);
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const deleted = [...tombs.entries()]
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.filter(([, at]) => at > now - TOMBSTONE_MAX_AGE)
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.sort((a, b) => b[1] - a[1])
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.slice(0, TOMBSTONE_CAP)
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.map(([id, at]) => ({ id, at }));
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return { stash: { items, deleted, updatedAt: now }, merged };
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}
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/**
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* Hook to manage user's private gear stash
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* Uses NIP-44 encryption to store items privately
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*/
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/**
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* @param options.enabled When false, the stash is NOT fetched/decrypted. Used
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* by callers that mount this hook only for its data-access API (e.g. the
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* global Sasquatch assistant via usePersonalContext) but must NOT trigger a
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* decrypt — with Amber every decrypt is a popup, and this hook used to fire on
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* every page because Sasquatch is mounted in the app-wide Layout. Defaults to
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* true so the actual Stash page still loads normally. When disabled, `stash`
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* still resolves from any previously-cached decrypt (React Query cache).
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*/
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export function useStash(options?: { enabled?: boolean }) {
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const { nostr } = useNostr();
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const { user } = useCurrentUser();
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const { logins } = useNostrLogin();
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const queryClient = useQueryClient();
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const { mutateAsync: createEvent } = useNostrPublish();
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const callerEnabled = options?.enabled ?? true;
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// Determine if nip44 is safely available WITHOUT touching any throwing getter.
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const hasNip44 = useMemo(() => checkNip44(user, logins), [user, logins]);
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// Amber prompts on the stash decrypt — keep it from re-running on window focus
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// (e.g. every time Amber hands focus back) so it decrypts once, not repeatedly.
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const interactive = isInteractiveSigner(user, logins);
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// Fetch and decrypt stash
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const { data: stash, isLoading, error } = useQuery({
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queryKey: ['stash', user?.pubkey],
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queryFn: async ({ signal }): Promise<Stash> => {
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if (!user?.pubkey || !hasNip44) {
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return { items: [], updatedAt: 0 };
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}
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const pubkey = user.pubkey;
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const combinedSignal = AbortSignal.any([signal, AbortSignal.timeout(10000)]);
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// Decrypt handle first — an absent/broken signer means "no stash", not a crash.
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let nip44Dec: typeof user.signer.nip44;
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try { nip44Dec = user.signer?.nip44; } catch { return { items: [], updatedAt: 0 }; }
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if (!nip44Dec) return { items: [], updatedAt: 0 };
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// Prefer the live event; if the relays are unreachable (offline / outage)
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// fall back to the encrypted copy we cached locally — decrypting needs no
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// network, so the stash still works at the skatepark.
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let event: NostrEvent | undefined;
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try {
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const events = await nostr.query([{
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kinds: [STASH_KIND],
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authors: [pubkey],
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'#d': [STASH_D_TAG],
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limit: 1,
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}], { signal: combinedSignal });
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event = events[0];
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} catch {
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// offline — the cache below covers it
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}
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if (!event) event = await getCachedStashEvent(pubkey);
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if (!event) return { items: [], updatedAt: 0 };
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// Keep the ciphertext for next time.
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cacheStashEvent(pubkey, event).catch(() => {});
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try {
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// Decrypt the content (encrypted to self).
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const decrypted = await nip44Dec.decrypt(pubkey, event.content);
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return JSON.parse(decrypted) as Stash;
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} catch (err) {
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console.error('[Stash] Failed to decrypt stash:', err);
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return { items: [], updatedAt: 0 };
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}
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},
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enabled: callerEnabled && !!user?.pubkey && hasNip44,
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staleTime: interactive ? Infinity : 60000,
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// Keep the decrypted stash in memory for the session so navigating away and
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// back doesn't re-open Amber (gcTime would otherwise evict it after 5 min).
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gcTime: interactive ? Infinity : undefined,
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refetchOnMount: !interactive,
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refetchOnWindowFocus: false,
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refetchOnReconnect: !interactive,
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});
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/**
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* Re-fetch + decrypt the freshest stash from relays RIGHT BEFORE a mutation,
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* rather than trusting the `stash` closure value.
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*
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* Why this matters (data-safety): the stash is one replaceable event whose
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* content is the WHOLE list. Every add/update/remove rewrites that entire
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* event. If we based the new list on a stale or not-yet-decrypted `stash`
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* (which is legitimately `undefined` early, and — with Amber — may never have
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* been decrypted because the query is gated / `staleTime: Infinity`), we'd
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* publish a list missing everything the closure didn't know about and
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* silently wipe the user's gear. So we always rebuild from a fresh decrypt.
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*
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* Falls back to the cached query data, then to an empty stash, only if the
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* live fetch genuinely returns nothing.
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*/
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const fetchLatestStash = useCallback(async (): Promise<{ stash: Stash; confirmed: boolean }> => {
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const fallback: Stash =
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queryClient.getQueryData<Stash>(['stash', user?.pubkey ?? '']) ??
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stash ?? { items: [], updatedAt: 0 };
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if (!user?.pubkey || !hasNip44) return { stash: fallback, confirmed: false };
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let nip44Dec: typeof user.signer.nip44;
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try { nip44Dec = user.signer?.nip44; } catch { nip44Dec = undefined; }
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if (!nip44Dec) {
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// Can't decrypt now — return what we have, flagged unconfirmed so the
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// caller refuses to write rather than risk a clobber.
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return { stash: fallback, confirmed: false };
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}
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// `confirmed` means a relay actually answered this read. It's the signal the
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// callers use to decide whether a write is safe (see assertConfirmed).
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let confirmed = false;
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let event: NostrEvent | undefined;
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try {
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const events = await nostr.query([{
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kinds: [STASH_KIND],
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authors: [user.pubkey],
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'#d': [STASH_D_TAG],
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limit: 1,
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}], { signal: AbortSignal.timeout(10000) });
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event = events[0];
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confirmed = true; // the relay answered (possibly with "nothing")
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} catch {
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// unreachable — fall through to the cached ciphertext
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}
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if (!event) event = await getCachedStashEvent(user.pubkey);
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if (!event) {
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// No stash anywhere: safe to start fresh, but only "confirmed" if the
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// relay actually answered.
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return { stash: fallback, confirmed };
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}
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cacheStashEvent(user.pubkey, event).catch(() => {});
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const remote = JSON.parse(await nip44Dec.decrypt(user.pubkey, event.content)) as Stash;
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// Multi-device conflict guard. The list we already hold (React Query cache,
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// then the hook's closure) can contain items the relay doesn't have yet —
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// most commonly edits that were made a moment ago. Merge rather than let the
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// remote silently overwrite them; deletes still win via tombstones. On a
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// single device this is always a no-op.
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const known = queryClient.getQueryData<Stash>(['stash', user.pubkey]) ?? stash;
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if (known) {
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const { stash: mergedStash, merged } = mergeStashes(known, remote);
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if (merged) {
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toast({
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title: 'Merged changes from another device',
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description: 'Your stash was edited elsewhere — both sets of changes were kept.',
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});
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}
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return { stash: mergedStash, confirmed };
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}
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return { stash: remote, confirmed };
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}, [user, hasNip44, nostr, queryClient, stash]);
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/**
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* Stash writes rewrite the WHOLE blob, so they must run against a just-read
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* relay copy for the merge above to protect other devices' changes. If the
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* relay couldn't be reached we refuse the write instead of letting
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* `useNostrPublish` queue it: a queued blob is published later as-is, and
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* could silently overwrite an edit another device made meanwhile. (Reads still
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* work offline — only writes need a connection.)
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*/
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const assertConfirmed = (confirmed: boolean) => {
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if (!confirmed) {
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throw new Error("Couldn't reach the relays. Reconnect and try again — saving now could overwrite a newer change from another device.");
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}
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};
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// Save stash (encrypt and publish)
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const saveStash = useCallback(async (newStash: Stash) => {
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if (!user?.pubkey || !hasNip44) {
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throw new Error('Encryption not available');
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}
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// Access nip44 inside a try/catch at call time (signer is guaranteed by hasNip44 above)
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let nip44Enc: typeof user.signer.nip44;
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try { nip44Enc = user.signer?.nip44; } catch { throw new Error('Encryption not available'); }
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if (!nip44Enc) throw new Error('Encryption not available');
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// Encrypt to self
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const encrypted = await nip44Enc.encrypt(user.pubkey, JSON.stringify(newStash));
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// Publish as replaceable event
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await createEvent({
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kind: STASH_KIND,
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content: encrypted,
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tags: [
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['d', STASH_D_TAG],
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['alt', 'Private gear stash (encrypted)'],
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],
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});
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// Keep the cache in sync with exactly what we just published, then invalidate.
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queryClient.setQueryData(['stash', user.pubkey], newStash);
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queryClient.invalidateQueries({ queryKey: ['stash', user.pubkey] });
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}, [user, hasNip44, createEvent, queryClient]);
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// Add item mutation
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const addItem = useMutation({
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mutationFn: async (item: Omit<StashItem, 'id' | 'addedAt'>) => {
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const { stash: currentStash, confirmed } = await fetchLatestStash();
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assertConfirmed(confirmed);
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const now = Math.floor(Date.now() / 1000);
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const newItem: StashItem = {
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...item,
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id: crypto.randomUUID(),
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addedAt: now,
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updatedAt: now,
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};
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const newStash: Stash = {
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items: [...currentStash.items, newItem],
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deleted: currentStash.deleted,
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updatedAt: now,
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};
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await saveStash(newStash);
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return newItem;
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},
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onSuccess: () => {
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queryClient.invalidateQueries({ queryKey: ['stash', user?.pubkey] });
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},
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});
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// Update item mutation
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const updateItem = useMutation({
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mutationFn: async (item: StashItem) => {
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const { stash: currentStash, confirmed } = await fetchLatestStash();
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assertConfirmed(confirmed);
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const now = Math.floor(Date.now() / 1000);
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const stamped: StashItem = { ...item, updatedAt: now };
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const newStash: Stash = {
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items: currentStash.items.map(i => i.id === item.id ? stamped : i),
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deleted: currentStash.deleted,
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updatedAt: now,
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};
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await saveStash(newStash);
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return stamped;
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},
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onSuccess: () => {
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queryClient.invalidateQueries({ queryKey: ['stash', user?.pubkey] });
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},
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});
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// Remove item mutation
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const removeItem = useMutation({
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mutationFn: async (itemId: string) => {
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const { stash: currentStash, confirmed } = await fetchLatestStash();
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assertConfirmed(confirmed);
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const now = Math.floor(Date.now() / 1000);
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const newStash: Stash = {
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items: currentStash.items.filter(i => i.id !== itemId),
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// Record the delete so a merge with another device's stale copy can't
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// resurrect it.
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deleted: [...(currentStash.deleted ?? []), { id: itemId, at: now }],
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updatedAt: now,
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};
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await saveStash(newStash);
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},
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onSuccess: () => {
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queryClient.invalidateQueries({ queryKey: ['stash', user?.pubkey] });
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},
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});
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// Bulk import (Export/Import) — append items, skipping obvious duplicates, in
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// ONE re-encrypt + publish rather than N.
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const importItems = useMutation({
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mutationFn: async (items: Array<Omit<StashItem, 'id' | 'addedAt'>>) => {
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const { stash: currentStash, confirmed } = await fetchLatestStash();
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assertConfirmed(confirmed);
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const keyOf = (i: { title: string; category: string; size?: string }) =>
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`${i.title.trim().toLowerCase()}|${i.category}|${(i.size ?? '').trim().toLowerCase()}`;
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const have = new Set(currentStash.items.map(keyOf));
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const now = Math.floor(Date.now() / 1000);
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const fresh: StashItem[] = [];
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for (const raw of items) {
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if (!raw?.title || !raw?.category) continue;
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const key = keyOf({ title: raw.title, category: raw.category, size: raw.size });
|
|
if (have.has(key)) continue;
|
|
have.add(key);
|
|
fresh.push({ ...raw, id: crypto.randomUUID(), addedAt: now, updatedAt: now });
|
|
}
|
|
|
|
if (fresh.length === 0) return { added: 0, skipped: items.length };
|
|
await saveStash({ items: [...currentStash.items, ...fresh], deleted: currentStash.deleted, updatedAt: now });
|
|
return { added: fresh.length, skipped: items.length - fresh.length };
|
|
},
|
|
onSuccess: () => {
|
|
queryClient.invalidateQueries({ queryKey: ['stash', user?.pubkey] });
|
|
},
|
|
});
|
|
|
|
// Bulk actions — apply to many items in ONE re-encrypt + publish.
|
|
const bulkSetVisibility = useMutation({
|
|
mutationFn: async ({ ids, visibility }: { ids: string[]; visibility: StashItem['visibility'] }) => {
|
|
const { stash: current, confirmed } = await fetchLatestStash();
|
|
assertConfirmed(confirmed);
|
|
const now = Math.floor(Date.now() / 1000);
|
|
const changed: StashItem[] = [];
|
|
const next = current.items.map((i) => {
|
|
if (!ids.includes(i.id)) return i;
|
|
const updated = { ...i, visibility, updatedAt: now };
|
|
changed.push(updated);
|
|
return updated;
|
|
});
|
|
await saveStash({ items: next, deleted: current.deleted, updatedAt: now });
|
|
return { changed };
|
|
},
|
|
onSuccess: () => {
|
|
queryClient.invalidateQueries({ queryKey: ['stash', user?.pubkey] });
|
|
},
|
|
});
|
|
|
|
const bulkSetForSale = useMutation({
|
|
mutationFn: async ({ ids, forSale }: { ids: string[]; forSale: boolean }) => {
|
|
const { stash: current, confirmed } = await fetchLatestStash();
|
|
assertConfirmed(confirmed);
|
|
const now = Math.floor(Date.now() / 1000);
|
|
const changed: StashItem[] = [];
|
|
const next = current.items.map((i) => {
|
|
if (!ids.includes(i.id)) return i;
|
|
const updated = { ...i, willingToSell: forSale, updatedAt: now };
|
|
changed.push(updated);
|
|
return updated;
|
|
});
|
|
await saveStash({ items: next, deleted: current.deleted, updatedAt: now });
|
|
return { changed };
|
|
},
|
|
onSuccess: () => {
|
|
queryClient.invalidateQueries({ queryKey: ['stash', user?.pubkey] });
|
|
},
|
|
});
|
|
|
|
const bulkRemove = useMutation({
|
|
mutationFn: async (ids: string[]) => {
|
|
const { stash: current, confirmed } = await fetchLatestStash();
|
|
assertConfirmed(confirmed);
|
|
const now = Math.floor(Date.now() / 1000);
|
|
const removed = current.items.filter((i) => ids.includes(i.id));
|
|
await saveStash({
|
|
items: current.items.filter((i) => !ids.includes(i.id)),
|
|
deleted: [...(current.deleted ?? []), ...removed.map((i) => ({ id: i.id, at: now }))],
|
|
updatedAt: now,
|
|
});
|
|
return { removed };
|
|
},
|
|
onSuccess: () => {
|
|
queryClient.invalidateQueries({ queryKey: ['stash', user?.pubkey] });
|
|
},
|
|
});
|
|
|
|
// Stats for RPG display
|
|
const stats = useMemo(() => {
|
|
if (!stash) return { total: 0, byCategory: {}, totalValue: 0 };
|
|
|
|
const byCategory: Record<string, number> = {};
|
|
let totalValue = 0;
|
|
|
|
for (const item of stash.items) {
|
|
byCategory[item.category] = (byCategory[item.category] || 0) + 1;
|
|
if (item.minPrice) totalValue += item.minPrice;
|
|
}
|
|
|
|
return {
|
|
total: stash.items.length,
|
|
byCategory,
|
|
totalValue,
|
|
};
|
|
}, [stash]);
|
|
|
|
return {
|
|
stash,
|
|
items: stash?.items || [],
|
|
stats,
|
|
isLoading,
|
|
error,
|
|
addItem,
|
|
updateItem,
|
|
removeItem,
|
|
importItems,
|
|
bulkSetVisibility,
|
|
bulkSetForSale,
|
|
bulkRemove,
|
|
isEncryptionAvailable: hasNip44,
|
|
};
|
|
}
|
|
|
|
// Category metadata for RPG display
|
|
export const STASH_CATEGORIES = {
|
|
deck: { emoji: '🛹', label: 'Decks', color: '#ff0040', rarity: 'common' },
|
|
trucks: { emoji: '🔧', label: 'Trucks', color: '#ff6600', rarity: 'common' },
|
|
wheels: { emoji: '⚙️', label: 'Wheels', color: '#ccff00', rarity: 'common' },
|
|
bearings: { emoji: '🔩', label: 'Bearings', color: '#00ff88', rarity: 'uncommon' },
|
|
shoes: { emoji: '👟', label: 'Shoes', color: '#00ccff', rarity: 'uncommon' },
|
|
clothing: { emoji: '👕', label: 'Clothing', color: '#9933ff', rarity: 'common' },
|
|
protective: { emoji: '🛡️', label: 'Protective', color: '#ff33cc', rarity: 'rare' },
|
|
complete: { emoji: '🎯', label: 'Completes', color: '#ffd700', rarity: 'epic' },
|
|
other: { emoji: '📦', label: 'Other', color: '#888888', rarity: 'common' },
|
|
} as const;
|
|
|
|
export const CONDITION_LABELS = {
|
|
new: { label: '🆕 New', color: '#00ff00', stars: 5 },
|
|
like_new: { label: '✨ Like New', color: '#ccff00', stars: 4 },
|
|
good: { label: '👍 Good', color: '#ffcc00', stars: 3 },
|
|
well_used: { label: '⚠️ Well Used', color: '#ff6600', stars: 2 },
|
|
} as const;
|
|
|
|
// RPG-style rarity tiers with multipliers for XP
|
|
export const RARITY_TIERS = {
|
|
common: { label: 'Common', color: '#9ca3af', xpMultiplier: 1, bgGradient: 'from-gray-500/20 to-gray-600/20' },
|
|
uncommon: { label: 'Uncommon', color: '#22c55e', xpMultiplier: 1.5, bgGradient: 'from-green-500/20 to-emerald-600/20' },
|
|
rare: { label: 'Rare', color: '#3b82f6', xpMultiplier: 2, bgGradient: 'from-blue-500/20 to-indigo-600/20' },
|
|
epic: { label: 'Epic', color: '#a855f7', xpMultiplier: 3, bgGradient: 'from-purple-500/20 to-violet-600/20' },
|
|
legendary: { label: 'Legendary', color: '#fbbf24', xpMultiplier: 5, bgGradient: 'from-yellow-400/20 to-orange-500/20' },
|
|
} as const;
|
|
|
|
// Calculate player level based on total items and value
|
|
export function calculateSkaterLevel(stats: { total: number; totalValue: number; byCategory: Record<string, number> }): {
|
|
level: number;
|
|
currentXP: number;
|
|
xpToNextLevel: number;
|
|
title: string;
|
|
progress: number;
|
|
} {
|
|
// XP formula: 100 per item + value/100
|
|
const xp = stats.total * 100 + Math.floor(stats.totalValue / 100);
|
|
|
|
// Level formula: sqrt(xp/100)
|
|
const level = Math.max(1, Math.floor(Math.sqrt(xp / 100)));
|
|
|
|
const xpForCurrentLevel = level * level * 100;
|
|
const xpForNextLevel = (level + 1) * (level + 1) * 100;
|
|
|
|
const currentXP = xp - xpForCurrentLevel;
|
|
const xpToNextLevel = xpForNextLevel - xpForCurrentLevel;
|
|
const progress = Math.min(100, (currentXP / xpToNextLevel) * 100);
|
|
|
|
// Titles based on level
|
|
const titles: Record<number, string> = {
|
|
1: 'Grom',
|
|
2: 'Pusher',
|
|
3: 'Street Rat',
|
|
5: 'Park Local',
|
|
8: 'Session Regular',
|
|
12: 'Spot Hunter',
|
|
15: 'Gear Head',
|
|
20: 'Skate Collector',
|
|
25: 'Board Hoarder',
|
|
30: 'Stash Master',
|
|
50: 'Legendary Collector',
|
|
};
|
|
|
|
let title = 'Grom';
|
|
for (const [lvl, t] of Object.entries(titles)) {
|
|
if (level >= parseInt(lvl)) title = t;
|
|
}
|
|
|
|
return { level, currentXP, xpToNextLevel, title, progress };
|
|
}
|