Commit graph

73 commits

Author SHA1 Message Date
SkateSpots
6def78fffe chore(lint): clear all no-unused-vars warnings (position-precise)
Removed/renamed the remaining 39 unused locals/dead code, file-by-file:
- unused destructured bindings/params (remove the binding, keep the call)
- unused single-line pure consts and dead functions/interfaces removed
- deleted the dead _FeedItem component and its now-unused imports
- amber _readChunks self-call fixed; SpotMap popup call site updated

Warnings: 182 -> 7 (only react-refresh/only-export-components remain).
no-explicit-any=0, exhaustive-deps=0, no-unused-vars=0.
Gate: 101 tests, 0 errors, boot smoke green. AGENTS.md baseline + guidance updated.
2026-09-26 22:20:21 +07:00
SkateSpots
721a5d4b67 chore(lint): clear all react-hooks/exhaustive-deps warnings
Triage per file (not a blanket sweep):
- Memoise shared getters with useCallback and depend on them:
  EventsPage/LabPage/MapPage getTrustScore+getCommentCount (+MapPage getZapTotal)
- Memoise derived values that were recreated each render: CrewChat 'messages',
  RiderCardPage 'cardData'
- Justified eslint-disable for intentional mount-only effects with a comment:
  AppProvider (seed defaults/theme), SpotMap (Leaflet init once),
  SpamFeePayment (auto-pay keyed to invoice/state, not the recreated handler)
- EventCountdown: keep the intentional 'tick' recompute dep (documented disable)

exhaustive-deps: 14 -> 0. Warnings 60 -> 46 (39 unused-vars, 7 react-refresh).
Gate: 101 tests, 0 errors, boot smoke green. AGENTS.md baseline updated.
2026-09-26 22:09:43 +07:00
SkateSpots
ab87b8ab83 chore(lint): remove safely-detectable unused locals
Position-based cleanup (no name collisions) of unused catch bindings and unused
single-line pure consts across 12 files. Automated destructure/prop removals
were proven unsafe (shadowed names + typed shorthand), so those remain.

Warning backlog: 76 -> 60 (39 no-unused-vars, 14 exhaustive-deps, 7 react-refresh).
Gate green: 101 tests, 0 errors, boot smoke passing.
2026-09-26 21:58:03 +07:00
SkateSpots
d1f8870379 chore(lint): remove all explicit any + sweep dead imports
- Fix all 12 no-explicit-any (NPool, NostrEvent[], LabProfile, structural
  Cluster type, explicit SkateSpot cast) -> 0 remaining
- Remove unused imports/vars across 48 files (manual + a verified codemod for
  unused import specifiers only); tsc + tests + boot smoke all green
- Warning backlog: 182 -> 76 (remaining: ~55 no-unused-vars locals,
  14 react-hooks/exhaustive-deps, 7 react-refresh)
- AGENTS.md baseline updated
2026-09-26 21:40:42 +07:00
SkateSpots
c0ee70b8bb fix(ux): map empty state; marketplace-aware CreateListing return
- Map view now shows a 'No spots match / Clear filters' overlay when the active
  filters hide everything (it previously looked blank/unloaded)
- 'List Gear' passes returnTo=/marketplace, so the back link and the post-publish
  redirect return to Marketplace instead of dumping users on the map
2026-09-26 19:03:29 +07:00
SkateSpots
dca0c0ede1 fix(ux): Batch C part 1 — Near Me timing & reachability
- geolocation: cap the overall deadline at 15s (was 25s) and shorten the native
  plugin attempt to 8s, so a failed fix no longer hangs ~25-40s
- MapPage: only warm the location cache when permission is ALREADY granted, so
  opening /map no longer fires the browser's 'Allow location?' prompt
- MapPage: add a desktop Near Me control (it was mobile-only)
- MapPage: on native, a denial is now retryable instead of permanently opening
  the browser-only help sheet
2026-09-26 17:58:38 +07:00
SkateSpots
83a3e8ae03 feat(map): make 'Most Zapped' sort actually work + batched zap totals
SortDropdown offered 'Most Zapped' but MapPage's sort switch had no zaps case,
so picking it silently fell back to newest-first. Adds a batched useZapTotals
hook (ONE receipt query for every location) and implements the sort.
2026-09-26 17:12:14 +07:00
shakespeare.diy
ef86d858c2 fix: make relay-probe timers and effect hooks lint-clean across ESLint versions
- Replace single-assignment `let timer` with a `timers[]` array in
  citrine.ts and relayProbe.ts so stricter prefer-const builds pass
  (the newer ESLint pulled in by `npm audit fix` flagged the let as
  never-reassigned).
- Drop two now-redundant `eslint-disable react-hooks/exhaustive-deps`
  directives in NostrProvider and MapPage. Newer react-hooks no longer
  reports those lines, so the directives were flagged as unused errors
  under reportUnusedDisableDirectives; removing them is safe in both
  old (warning only) and new (silent) ESLint.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-09-24 19:55:38 +07:00
shakespeare.diy
46fbb0df43 Map loading: replace fuzzy ghost-pin blobs with a clean top bar + pill
The cold-start loading state scattered fuzzy pink "ghost pins" across the map
(the same blob look that was disliked on real markers) which read as broken.
Removed MapSkeletonPins entirely.

New loading state, per the agreed plan (keep the map instant, never cover it):
- A slim animated top progress bar ("ss-loadbar" sweep on a faint track) that
  sits above the map while spots stream in.
- During a genuine cold start (no markers yet), a small labeled "Loading spots"
  pill with a spinner near the top — honest about what's happening (querying
  relays), not fake pins on the ocean.
- Reduced-motion respected (bar becomes static).

The map itself is untouched and still renders immediately; only the placeholder
changed. Dropped the now-unused MapSkeletonPins import. Build clean, no console
errors.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-09-14 09:54:07 +07:00
shakespeare.diy
345af97788 Map Pass 1: crisp pins, spot-type & shelter glyphs, floating loading, micro-interactions
Visual foundation for the map (ideas #2, #3, #4, #6 — features #5/#7 intentionally
deferred to a later pass):

#2 Crisp pins, not blobs:
- Reworked createSkateSpotIcon — solid neon teardrop with a TIGHT glow halo
  (inset dark ring + focused shadow) instead of the soft box-shadow that read as
  a fuzzy cloud on light tiles. Cluster badges given the same crisp treatment.

#3 Marker = spot type (a readable language):
- Category emoji inside each pin: 🛹 street / 🏞️ park / 🔧 DIY / 🏛️ plaza / 🌊 transition.
- Covered/indoor spots get a cyan roof "cap" so dry spots stand out at a glance —
  the payoff of the shelter data living on the map, not just a badge.
- createSkateSpotIcon now takes an options object (weatherColor/weatherIcon/
  category/shelter); all call sites updated. Weather-layer colouring unchanged.

#4 Less scrim, floating loading:
- Suspense map-load fallback dimming reduced (bg-black/50 → /20).
- "Finding spots" pill moved from dead-centre (top 46%) to a slim top pill so it
  never blocks the map where the spots are.

#6 Micro-interactions (CSS, GPU-friendly, reduced-motion aware):
- New pins drop in with a spring; hover/focus/tap lifts the pin and pulses its
  neon halo once.

Build clean, no console errors. No tile/theme change — the "og" light map is
untouched per request.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-09-10 18:46:15 +07:00
shakespeare.diy
a7b7e07e86 Add spot "Shelter" (weather protection) field
Skaters need to know if a spot is roofed/indoor so weather info isn't
misleading — a covered or indoor spot is still skateable in the rain. Added a
4-way shelter level: outdoor (default) / partial / covered / indoor.

Data model (types.ts + skateTags.ts):
- SkateSpot.shelter parsed from a `['shelter', value]` tag (validated to known
  values; absent/unknown → treated as outdoor).
- shelterOptions / DEFAULT_SHELTER / SHELTERED_VALUES + ShelterType exported.
- SHELTER_INFO display map (emoji/label/short/color) for badges.

Publishing (CreateSpotPage + EditSpotPage):
- New "Shelter" selector reusing the exact selectable-Card pattern used by
  Access Type / Spot Type (cn() borders, neon ring, corner check badge).
- Emits `['shelter', value]` always, plus a queryable `['t', value]` for
  sheltered spots (indoor/covered/partial) so "dry spots" filtering + Sasquatch
  search work at the relay level. Outdoor adds no t tag.
- EditSpotPage initialises from the existing spot and preserves the value.

Display:
- Shelter badge on SpotDetailPage, SpotCard, and the MapPage popup — only shown
  for sheltered spots (outdoor stays unbadged to avoid clutter).

Docs:
- NIP.md: shelter added to the optional-tags table, a dedicated Shelter section
  explaining values + the queryable-t-tag behaviour, and an indoor example.

Build clean, no console errors.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-09-10 11:38:43 +07:00
shakespeare.diy
a984084464 Instant cold-start: query persistence, optimistic geolocation, skeleton pins
Three UX wins so the app feels "already loaded" the moment it opens:

1. IndexedDB React Query persistence (lib/queryPersister.ts)
   - PersistQueryClientProvider rehydrates the last-seen spots, shops,
     events, tours, crews, coaches, listings and author profiles from
     IndexedDB on cold start, so returning users land on a populated map
     instead of a blank one; fresh data refetches quietly in the
     background.
   - Strict allow-list / deny-list: only public, JSON-serializable,
     cold-start-relevant queries are persisted. Private/encrypted data
     (stash, DMs, contacts, wallet/nwc/cashu/bitcoin, signer) is NEVER
     written to disk. 24h maxAge + version buster keep it fresh & safe.
   - Pinned @tanstack/react-query + query-core + persist-client to a
     single 5.102.8 to avoid a query-core mismatch (partialMatchKey).

2. Optimistic geolocation (lib/lastLocation.ts)
   - getCurrentPosition now caches every successful fix.
   - The map opens ALREADY centered on the user's last-known area
     (city zoom) instead of the world view; "you are here" + proximity
     sort seed from the cache instantly.
   - "Near Me" flies to the cached location immediately on tap, then
     refines to the fresh GPS fix. Silent background warm-up on web map
     mount so a later tap resolves instantly.

3. Cold-start skeleton (components/MapSkeletonPins.tsx)
   - When the map is genuinely empty + loading, show elegant pulsing
     ghost pins + a "Finding spots" pill instead of a blank map; they
     vanish the instant real (or cached) spots render. Splash now
     signals content-ready when spots actually resolve.

Respects prefers-reduced-motion throughout. Build + runtime verified
clean (no console errors).

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-09-09 21:58:22 +07:00
shakespeare.diy
a12342f7d1 Splash: reveal on real content + graceful shell fade-in (1.4.1)
Make the landing feel "already loaded" instead of dismissing on bare
connection:

- MapPage fires `skatespots:content-ready` once the first spots query
  settles. The splash now dismisses on that signal (populated reveal),
  falling back to a short grace window after `relays-warm` for non-map
  cold-start routes, and still capped hard at 2.2s so it never traps.
- App shell eases in under the departing splash via a pure-opacity
  `appReveal` animation (no translate, so a full-bleed map never shifts),
  respecting prefers-reduced-motion. Result is a smooth crossfade onto
  content that's already there rather than a pop-in.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-09-09 12:10:47 +07:00
shakespeare.diy
85cb76b458 Map audit: fix dead trusted-first sort + broken stash-card borders (1.2.36)
Two real bugs surfaced auditing the Map page.

1. The "trusted-first" soft sort was silently dead for the default
   config. filteredSpots ran a standalone .sort() to float trusted
   content up, then IMMEDIATELY ran a second unconditional .sort() by
   sortBy — which re-ordered everything and wiped the trust ordering.
   For a logged-in user with ≥5 follows the smart default is
   trustFilter='trusted' + sortBy='recent', so the documented
   "sort trusted first, badge unverified" behaviour never actually
   happened. Fixed by folding the trust tier into the MAIN comparator as
   its primary key, with the chosen sortBy as the tiebreaker within each
   tier. Strict modes (verified/following) still hard-filter as before.

2. MiniStashCard (gear pins in the map drawer) built its border colour
   with an interpolated Tailwind class (`border-${colour}-500/40`) that
   the JIT compiler can't see, so it was never generated — dead class
   emitting an invalid string into the DOM. The inline
   style={{ borderColor }} that actually worked was also applied
   unconditionally, overriding the intended cyan border on WISHLIST
   items with the rarity colour. Now: wishlist keeps its static cyan
   border; gear uses the rarity colour via inline style only.

Geolocation (native vs web, denied/timeout/no-provider handling),
batched trust/status/comment/weather queries, and the layer plumbing
into SpotMap were all audited and are sound.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-09-07 23:03:34 +07:00
shakespeare.diy
c9b0571de9 feat(ux): graceful image fallbacks for broken content images (1.2.18)
Added <ImageWithFallback> — a drop-in <img> that shows a subtle placeholder
(skate emoji or a caller-supplied icon) instead of the browser's broken-image
glyph when a user-supplied URL is missing or 404s. Fills the same layout box so
nothing shifts.

Swapped it into the content-image surfaces that display user-uploaded URLs:
- Marketplace item cards (grid + purchase dialog)
- Spot detail (hero + gallery thumbs) and map list/popup cards
- Shop detail (hero + gallery)
- Crew & Lab cross-link cards (icon fallback)
- Crew agent panel, newsletter issue view + notification bell newsletter thumb
- Stash gear cards (list + grid), profile banner (NIP19), newsletter spot cards

Left untouched: avatars (shadcn Avatar already has fallbacks), QR codes and
rider-card/print images (data URLs, never 404), and in-form upload previews
(local object URLs).

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-09-07 19:46:40 +07:00
shakespeare.diy
be95def874 Fix runtime crash: leftover allComments references in MapPage/EventsPage useMemo deps after useCommentCounts rename
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-09-03 21:20:12 +07:00
shakespeare.diy
aea66d11e2 Fix 78 pre-existing TypeScript errors surfaced by npm test
- useDirectMessages: correct nip44 getConversationKey (Uint8Array) + finalizeEvent EventTemplate (remove pubkey/unused ephemeralPubkey/bytesToHex)
- Access current-user metadata via useCurrentUser() spread instead of user.metadata across ~10 files (rename to userMetadata where author metadata already bound)
- useCrewGoal: explicit UseQueryResult<CrewGoal|null> return type (fixes CrewForm/CrewTreasuryCard {} inference)
- New useCommentCounts hook; fix EventsPage/MapPage misuse of useComments(string[])
- CoachDetailPage: typed pget/pbool accessors for craft-specific union fields
- MapPage: shop entries include tags/category to satisfy SkateSpot
- SkateGlobe: read event.tags; LabPage: remove duplicate serviceType; LabCrewsStrip: add 'judging'
- Icon prop widened to accept style; ReportDialog subtype guard; SecuritySettings/TourCard/EventsPage comparisons; CashuWallet onClick; ConversationPage recipients; useLoggedInAccounts NLoginType import; LicensePage icon; TourDetailPage ZapButton target + real npub link; TestApp useSkateRelay

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-09-03 21:18:02 +07:00
shakespeare.diy
9cefa29640 Make community stat cards clickable to view full lists
- Wire `to` links on stat cards: spots/shops/tours → map, events → /events,
  mappers → /bounties leaderboard, Lab crafts → /lab?craft=<type>, crews → /crews
- Stats already read from the canonical goskatespots relay and the map limit
  matches (2000) so numbers stay consistent with what's on the map

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-08-27 15:17:45 +07:00
shakespeare.diy
677ccb8a82 v1.2.0: Spedn label, multi-relay community stats, GrapheneOS Near-Me fix
1. Map filter: renamed the "Bitcoin" toggle to "Spedn" (matches the toolbar
   button); tooltip now says "Spedn your sats".

2. Community stats (/stats): useGrowthStats now queries the same relay set as the
   rest of the app (community relay + user relays) via useSkateRelays instead of
   only the single hardcoded SKATE_RELAY. Lab profiles / spots / etc. that live on
   a user's own relay are now counted, so the numbers match what /lab shows.

3. Near Me on GrapheneOS: even after granting the OS location permission, the
   WebView's navigator.geolocation stays blocked → "permission denied". Fixed by
   fetching the position from the native Capacitor Geolocation plugin first
   (LocationManager, honours the granted permission), falling back to
   navigator.geolocation only if that fails. Also auto-inject
   ACCESS_FINE/COARSE_LOCATION into AndroidManifest via the manifest script.

Bump version to 1.2.0 (versionCode 10200).

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-08-27 14:54:00 +07:00
shakespeare.diy
a83611072a Fix Amber NIP-44 gate on Stash, mobile Crew detail layout, remove Quick Snap
- signerCapabilities: recognize x-amber login type as NIP-44/NIP-04
  capable (Amber implements nip44_encrypt/decrypt via native intents and
  URL redirects). Fixes "Encryption Required" wall on Stash for users
  logged in with Amber on Android.
- CrewDetailPage: restructure hero header so actions wrap below the
  title on mobile instead of squeezing it in a cramped 3-column flex;
  smaller avatar/title on small screens, truncating location.
- MapPage: remove Quick Snap from the mobile Add speed-dial and all its
  handlers, refs, web-fallback input, and now-unused imports.
- zapstore.yaml: explicit orange icon + metadata_sources: [] so the
  correct logo is always used on the Zapstore listing.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-08-27 12:31:34 +07:00
shakespeare.diy
3fd82f2425 #2 Reduce console noise: strip debug logs from relay queries, publish, trust score, weather, coaches, NostrSync
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-08-27 10:17:01 +07:00
shakespeare.diy
8a6d84ca3d Fix map tiles (drop keyed CARTO for free OSM + CSS dark filter), restore corrupted parseSkateCoach in types.ts
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-08-27 09:56:47 +07:00
shakespeare.diy
1c4987c8bf Add desktop-only "Get on Zapstore" CTA to map Welcome Banner
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-08-20 19:41:53 +07:00
shakespeare.diy
433f59415b Enrich profiles (crews, bot, CLINK), best-in-class New Message picker, map toolbar declutter
Profile page (NIP19Page):
- Add "member of crew X" summary under the header (with founder crown)
- Add a full Crews sidebar card listing every crew the user founds/belongs to
- Add crews count to the Contributions stats (now Spots/Shops/Crews)
- Show a Bot badge for kind 0 bot accounts
- CLINK "Tip in Bitcoin" already surfaces on profiles (from prior work)
- New useUserCrews(pubkey) hook powering the above

Messages:
- Replace paste-only "New Message" dialog with NewMessageDialog: a searchable
  people picker (crew-mates + following, grouped, name-searchable) that also
  accepts a pasted npub/hex as a fallback. Starting a DM now feels like a
  real contacts screen.

Map toolbar consistency:
- Consolidate secondary add actions (Shop / Gear / Tour) into a single
  "+ More" popover; keep primary "Add Spot" prominent. 4 buttons -> 2 controls.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-30 21:36:42 +07:00
shakespeare.diy
ee9e04d3e0 Profile access, real gig messaging, desktop Local Chat removal + audit fixes
#0 Crew band gig booking:
- Rename "Book them for a gig" -> "Set up a gig" (honest: it creates an event)
- Add "Message about a gig" -> pre-filled encrypted DM (NIP-17) to the crew
  founder via existing /messages/:npub?message= flow (real communication)

#1 Profile access (was missing/mislabeled everywhere):
- Desktop header: add "View my profile" icon linking to /npub
- Mobile user menu: split mislabeled "My Profile"(->Settings) into
  "View Profile" (-> /npub) + "Settings"
- Burger menu: add "View Profile" entry
- Settings > Edit Profile: add "View my public profile" quick link

#2 Remove standalone Local Chat button on desktop map toolbar (kept on mobile)

Audit fixes:
- Mobile menu "Wallet & Stash" -> "Wallet" (Stash is already its own item)

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-30 21:16:15 +07:00
shakespeare.diy
58aaeb7b16 Map: add "you are here" user-location marker (SkateSpots logo + pulse)
After Near Me centers the map, there was no indicator of where the user
actually is. Add a Google-Maps-style location marker, brand-flavored:

- Circular badge using the SkateSpots logo (public/images/user-location.png)
  with a red (#ff0040) ring, sitting at the user's exact coordinates.
- Pulsing translucent accuracy halo (ssPulse keyframes) so it reads as a
  live "you are here" and doubles as subtle motion.
- Rendered above all other markers (zIndexOffset), with a "You are here"
  popup. Created/moved/removed reactively from a new `userLocation` prop.

Wired MapPage's userLocation state through to SpotMap (lat/lon → lat/lng).
Marker image path uses import.meta.env.BASE_URL so it resolves on both
web ('/') and the Capacitor APK ('./').

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-25 00:55:52 +07:00
shakespeare.diy
59a801d525 Geolocation: GrapheneOS-correct fix — parallel hi/lo watches, 60s, progress
The persistent failure on GrapheneOS (no Play Services, GPS-only) was
caused by the acquisition strategy itself, not the OS:

- The old low-accuracy-only watch never fired without a fused/network
  provider, and the 25s deadline killed it before a cold GPS lock (which
  takes 30–60s on GrapheneOS) could ever deliver.

Rewrite raceForFirstFix to actually work on GPS-only devices:
- Run BOTH a high-accuracy (GPS) and low-accuracy (network) watch in
  parallel — high accuracy is what engages the GPS chip and is usually
  the one that delivers on GrapheneOS.
- Also fire a one-shot high-accuracy getCurrentPosition.
- Extend the deadline to 60s (real cold-GPS lock time) and classify a
  timeout-flavored failure correctly.
- Ignore invalid/null-island (0,0) readings.
- Drop the redundant post-race extra attempt.

UX: show a persistent "Locating you…" toast (dismissed on success/fail)
so the up-to-60s GPS lock doesn't look frozen, plus a "Found you"
confirmation. Failure still surfaces the raw error text for diagnosis.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-25 00:36:16 +07:00
shakespeare.diy
a3dad2cbec Geolocation: handle 'no provider' case (GrapheneOS / no Play Services)
Root cause of the persistent Near Me failure: the test device runs
GrapheneOS with no Google Play Services, so there's no network/fused
location provider — only raw GPS, which can't fix indoors. This was
never a code bug.

- Add 'no_provider' GeoErrorKind; detect it from native error text
  (disabled / provider / settings / unavailable).
- Show accurate, actionable messaging: tell the user to enable Network
  Location (Settings → Location) — the GrapheneOS-friendly fix — or use
  GPS outdoors, instead of a vague timeout.
- Refine the timeout copy along the same lines.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-25 00:32:03 +07:00
shakespeare.diy
8870a3e07f Near Me: surface raw geolocation error text on-screen for diagnosis
Append the underlying native/browser error message to the failure toast
(and log it) with a 12s duration, so the exact failure reason is visible
on-device without needing adb. This lets us distinguish OS Location-off,
provider-unavailable, timeout, and plugin errors at a glance.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-25 00:22:46 +07:00
shakespeare.diy
700ebee17e Geolocation: fast first-fix via watchPosition race (Google-Maps-like)
The real reason Near Me failed indoors: getCurrentPosition with high
accuracy waits for a single satisfactory GPS reading, which needs
satellite visibility and times out indoors. Google Maps feels instant
because it takes the FIRST update from any provider (wifi/cell/fused).

Rewrite the acquisition strategy to do the same:
- raceForFirstFix() starts a low-accuracy watchPosition and resolves on
  the very first update (the fast network/fused fix, ~1s indoors),
  racing it against a cheap cached getCurrentPosition. First to return
  wins; watch is cleared immediately after.
- 25s deadline falls back to one long high-accuracy attempt for the
  cold-outdoor-GPS case.
- Apply the same watchPosition-race to the web path.
- watchPosition/clearWatch added to the plugin proxy interface, guarded
  so builds without them fall back to getCurrentPosition.
- Update timeout toast (drop the "walk to a window" advice; point at the
  GPS/Location quick-setting toggle instead).

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 23:30:17 +07:00
shakespeare.diy
a9e0c1dcb7 Add community Spot Status Reports (kind 2259)
Solves the "spots that change appearance or disappear" problem with
crowd-sourced, trust-weighted status reports — since the spot owner
often isn't the one who notices a spot got knobbed/demolished/busted.

New custom kind 2259 (regular, append-only): any user can report a
spot's current physical state — active / bust / skate-stopped / closed /
gone — with an optional note, referencing the spot via its `a`
coordinate.

Client aggregation (useSpotStatus / useBatchSpotStatus):
- recency-weighted (30-day half-life) so fresh reports dominate and a
  rebuilt spot naturally recovers
- trust-weighted via existing useBatchTrustScores (0.2–1.0 multiplier)
- most-recent-report-per-reporter (no ballot stuffing)
- reports older than 180 days ignored

UI:
- SpotStatusBadge (colored consensus badge + tooltip w/ report count)
- ReportSpotStatusDialog (status picker, optional note, recent reports)
- Badge + Report Status button on SpotDetailPage
- Batched status badge on SpotCard; "gone" spots dimmed/grayscaled
- "gone" spots hidden from map markers (still listed dimmed) to keep the
  map uncluttered while preserving the record

Documented the kind, tags, status values, and aggregation rules in
NIP.md.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 23:06:10 +07:00
shakespeare.diy
9c7cd5ec4e Improve geolocation reliability: 3-stage fix with forgiving timeouts
Now that the native crash is fixed (Kotlin 2.1 alignment on the Android
side), the remaining issue was GPS "Location timed out" on a cold first
fix / indoors. Rework the native position acquisition into three
increasingly-forgiving stages that return the first success:

  1. INSTANT — accept a cached/coarse fix up to 5 min old (resolves
     immediately on a warm chip).
  2. PRECISE — high-accuracy GPS with a generous 30s window so a cold
     first-fix has room to complete.
  3. COARSE FALLBACK — network/wifi fix with the longest window to
     rescue the "GPS can't lock indoors" case.

Also bump the web-path timeout to 20s, and make the "Location timed out"
toast actionable on native (suggests stepping near a window / retrying).

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 22:47:48 +07:00
shakespeare.diy
7aad972099 Quick Snap: navigate to Add Spot immediately, upload photo on the form (v1.0.76)
Bug: after taking a Quick Snap photo and choosing "keep", the user never
reached the Add Spot form. handleQuickCameraCapture uploaded the photo to
Blossom FIRST (which needs an Amber signature and can be slow/fail) and only
navigated on success — so a stalled upload stranded the user right after the
camera.

Fix: Quick Snap now prioritizes speed —
- MapPage stashes the raw photo as a data URL (quickCapturePendingPhoto),
  grabs location (non-blocking), and navigates to /create-spot immediately.
- CreateSpotPage reads the pending photo on mount, converts it back to a File,
  and uploads it in the background with an "Uploading photo…" tile, adding the
  resulting URL to the images list. A failed upload now shows a toast on the
  form instead of blocking navigation. Old quickCaptureImage (already-uploaded
  URL) path kept for backward-compat.
- Removed the now-unused useUploadFile from MapPage.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 21:55:15 +07:00
shakespeare.diy
59493ac784 Geolocation: coarse fallback + clearer native error copy (v1.0.75)
The native Geolocation fix only takes effect once the APK is rebuilt — the
current phone build still uses navigator.geolocation, hence the error. To make
the rebuilt version more robust:

- If a high-accuracy fix fails/times out (common indoors or weak GPS), retry
  with a coarse (network/wifi) fix and a longer window before giving up. This
  rescues most "Location unavailable" cases.
- On native, the "unavailable" toast now tells the user to turn on Location/GPS
  AND allow the app permission, instead of the generic web message.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 21:17:20 +07:00
shakespeare.diy
b3a025ca77 Native geolocation for Near Me + desktop map fits viewport with footer (v1.0.73)
1. Near Me "location blocked" on the APK:
   - navigator.geolocation returns PERMISSION_DENIED inside the Android WebView
     because the WebView never gets the OS location permission, so the app
     showed a bogus "your browser blocked location" help sheet.
   - New src/lib/geolocation.ts: platform-aware getCurrentPosition(). On native
     it uses Capacitor's Geolocation plugin via registerPlugin('Geolocation')
     from bundled @capacitor/core (same runtime pattern as the camera/Amber
     fixes) and calls requestPermissions() to trigger the real Android prompt;
     on web it falls back to navigator.geolocation.
   - MapPage handleNearMe, proximity sort, and quick-snap location now use it.
     On native, a denied permission shows an OS-permission toast instead of the
     browser help sheet.
   - Added @capacitor/geolocation dependency (native side picked up via cap sync;
     no bare import in the JS bundle).

2. Desktop map didn't fit the viewport (had to scroll to see footer):
   - Map wrapper was md:h-[calc(100vh-4rem)] — full height minus header only,
     leaving no room for the footer.
   - Added --footer-desktop token (5rem) and changed the desktop height to
     calc(100vh-4rem-var(--footer-desktop)) so map + footer fit without scroll.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 20:28:06 +07:00
shakespeare.diy
939a101b38 Fix Quick Snap opening gallery instead of camera on native (v1.0.70)
Root cause: quickCapture.ts relied on window.Capacitor.Plugins.Camera,
which is only populated once something imports '@capacitor/camera'. Since
we deliberately never import that package (to avoid the old white-screen
crash), the plugin was never registered, the native check failed, and Quick
Snap fell through to the web file input — opening the gallery.

Fix: use Capacitor's official registerPlugin('Camera') from the bundled
@capacitor/core. This returns a proxy that dispatches to the native Camera
implementation over the bridge without needing the JS @capacitor/camera
package to self-register, and without putting a bare '@capacitor/camera'
specifier in the bundle. Applied the same pattern to CameraCapture.tsx.

Also: on a permission error, show a clear "enable camera access" toast
instead of silently opening the gallery.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 19:47:36 +07:00
shakespeare.diy
6d0480961c Quick Snap: camera-first on native (runtime Camera plugin), file input on web
The previous file-input-only approach fixed the crash but opened the gallery
on native because capture="environment" is only a hint the OS can ignore.

New platform-aware flow (lib/quickCapture.ts):
- Native (APK): open the OS camera directly via the runtime-injected
  window.Capacitor.Plugins.Camera with source:'CAMERA' — forces the real
  camera and gives built-in preview/retake. Accessed off the runtime object,
  so no '@capacitor/camera' specifier in the bundle (keeps the white-screen
  fix intact). User cancel is treated as a no-op.
- Web: falls back to the file input with capture="environment".
- If the native camera errors, gracefully falls back to the file input.

MapPage Quick Snap now routes through handleQuickSnap() → the captured photo
feeds the existing upload → create-spot flow unchanged. Bump 1.0.69.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 19:38:46 +07:00
shakespeare.diy
87c710bf4a Quick Snap: use native camera/gallery input instead of custom camera
The custom in-app CameraCapture failed on the native APK ("Could not open
the camera") due to Capacitor camera permission plumbing, and a single
photo is all a spot snap needs. Replace the Quick Snap flow on the map with
a hidden native file input (accept="image/*" capture="environment"): one
tap opens the OS camera/gallery, the chosen photo feeds the existing upload
→ create-spot flow unchanged. Works identically on web and native, no
plugin/permission fragility. Removes the CameraCapture usage + import from
MapPage (component still used by CreateSpotPage).

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 19:13:49 +07:00
shakespeare.diy
e76076c1d9 Fix missing DialogTitle/SheetTitle accessibility warnings
Add visually-hidden (sr-only) titles to the three rendered dialogs/sheets
that were missing them:
- OnboardingPage relay-setup dialog (RelayEducation)
- Layout mobile navigation sheet
- MapPage spot detail bottom sheet

These satisfy Radix's accessibility requirement (screen readers announce
the dialog purpose) without altering the visual design.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 17:41:25 +07:00
shakespeare.diy
ba3921b15c Add Spot Chat: ephemeral geohash-anchored local chat channels
Inspired by BitChat's location-channel concept, reframed for skaters and
kept fully SkateSpots-native (own kind + tag conventions, no interop).

- New ephemeral kind 24899 tagged with a geohash `g` (documented in NIP.md)
- useSpotChat / useSendSpotChat hooks (polled, community-relay aware)
- SpotChat component: live message list, composer, author profiles,
  Block/Neighborhood/City precision toggle, and light IRC-style flavor
  (/me action messages, /who participant count)
- Spot detail pages now show a per-spot block-level channel
- Map gains a "Local Chat" sheet anchored to the map center with the
  precision selector

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 14:52:48 +07:00
shakespeare.diy
f10aa7971c Step 3: Crews — map-anchored collective feature (kind 35006)
- New SkateCrew kind 35006 + type/parser + useCrews/useCrew hooks
- /crews directory, /create-crew, /edit-crew, /crew/:pubkey/:identifier pages
- Reuses the collective engine: NIP-32 membership attestation (confirmed/pending),
  CollectiveMembers + ConfirmMembershipCard, ClinkPayButton, SpotPicker
- Activity v1: home spots + crew member feed (no events, per plan)
- Map: teal/cyan Crews layer at home turf with crew markers + popups;
  wired through SpotMap props, layer toggles (mobile popover + filters sheet),
  and mobileLayerCount badge
- Nav: Crews added to navItemKeys (desktop header, mobile bottom bar, sidebar)
  with en/es i18n keys
- NIP.md: documents kind 35006, tag taxonomy, and shared membership mechanism

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 13:59:50 +07:00
shakespeare.diy
88a36e52ae Add Events as an opt-in map layer
Events can now be discovered directly on the map:
- New "Events" layer (lime #ccff00, calendar pin marker) plotting upcoming,
  geo-located events. Off by default — users opt in via the Layers control.
- Event markers show a popup with title, date/time, location, and a
  "View Event" button linking to the event detail page.
- Only future/ongoing events with a valid geohash are plotted (past events
  are filtered out to keep the map clean).
- Added to the mobile Layers popover, desktop Layers popover, and the mobile
  filter drawer's "Show on Map" grid. Layer count badge now tracks 5 layers.
- SpotMap gains `events` + `showEvents` props and a createEventIcon marker.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 10:48:24 +07:00
shakespeare.diy
88d610c947 Add "Add Event" and "Sell Gear" to the map Add speed-dial
The mobile "+" speed-dial was missing two core actions:
- Add Event (lime #ccff00, Calendar icon) -> /create-event
- Sell Gear (orange #f97316, ShoppingBag icon) -> /create-listing

Now fans out: Add Spot / Add Shop / Add Event / Sell Gear / Offer Tour /
Quick Snap. Colors follow the canonical entity palette. Bumped Quick Snap's
stagger delay so it animates in last.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 10:36:48 +07:00
shakespeare.diy
aa4c5ca697 Desktop map Layers popover (#6) + canonical entity colors (#7)
#6 Desktop parity:
- Replaced the four separate Spots/Shops/Gear/Tours toggle buttons in the
  desktop map toolbar with a single grouped "Layers" popover (with count
  badge), matching the mobile control. Declutters the dense toolbar row.

#7 Entity color discipline:
- Locked the four map-entity colors to a single canonical value each,
  matching the map markers (source of truth): Spots #ff0040, Shops #9333ea,
  Gear #f97316, Tours #06b6d4.
- Fixed the mismatch I'd introduced (Layers popover + Add FAB used #a855f7
  purple instead of the marker's #9333ea). Everything now agrees.

Note: broader purple usage (Stash, Cashu, NWC, Editors) is intentionally
left as-is — those are separate semantic uses, not the map entity language.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 10:32:57 +07:00
shakespeare.diy
bb6b3e6b7e Fix map search input visibility; align header sizes; de-dupe map Quick Actions
- Map search input: replaced non-standard `bg-white/6` with `bg-white/5`
  (matching The Lab's inputs) and removed the focus ring offset so typed
  text is now visible on the dark toolbar instead of a white field. Also
  normalized the mobile filter button's `bg-white/6` -> `bg-white/5`.
- Bumped Wallet and Settings page titles to text-4xl md:text-5xl to match
  The Lab and Events headers for consistent title rhythm.
- Trimmed the map filter drawer's Quick Actions to Marketplace + Stash,
  since Add Spot / Shop / Tour / Quick Snap now live in the Add speed-dial
  FAB (removes duplication).

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 10:24:52 +07:00
shakespeare.diy
1d1e6d18b1 Redesign mobile map controls: Layers popover + Add speed-dial FAB
Replaces the crowded 12-item vertical right rail with a clean, minimal set:
- Right edge now has just two 44px controls: Near Me and a Layers button.
- Layers opens a labelled popover (Spots/Shops/Gear/Tours) with color dots
  and checkmarks, plus a count badge on the button so state is obvious.
- All "add" actions consolidated into a single red speed-dial FAB
  (bottom-right) that fans out to Add Spot / Add Shop / Offer Tour /
  Quick Snap, with a tap-catcher backdrop to dismiss.
- Sasquatch bubble moved to bottom-left on mobile so it no longer competes
  with the Add FAB for the bottom-right corner.
- Larger touch targets (44px) for better native/ZapStore ergonomics.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 10:18:35 +07:00
shakespeare.diy
d107c0a860 Fix Sasquatch auto-popup on / and /lab; move map attribution above mobile nav
- Sasquatch panel no longer auto-opens on the map (/) or The Lab (/lab).
  Added an `autoShow` flag to GuideMessage; only opt-in messages (onboarding)
  auto-open. The bubble stays minimized until tapped, and context messages
  still populate the panel when opened manually.
- Map CARTO/OSM attribution now sits above the mobile bottom nav (safe-area
  aware) instead of overlapping the Shops & Spots buttons; made it smaller
  and more subtle. Desktop keeps it in the bottom-left corner.

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 10:09:15 +07:00
shakespeare.diy
254484a354 fix: add Add Spot (red) + Add Shop (green) back into right control strip
- Both + buttons are 36px circles matching the strip visual system
- Add Spot = red circle (bottom of layer toggles section)
- Add Shop = green circle (right below Add Spot)
- Removed redundant left-side FAB entirely — everything is now in one column on the right

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 01:51:18 +07:00
shakespeare.diy
056846fc38 redesign: map page mobile UI overhaul v1.0.61
Toolbar:
- Slim rounded-pill search input (was tall boxy default)
- Compact icon-only view toggle pills
- Small circle filter button (red when active, badge count)

Right-side control strip:
- Layer toggles (Spots/Shops/Gear/Tours) as 36px circles
  active=opaque, inactive=35% opacity — no more giant emoji FABs
- Near Me button integrated into strip (removed from top-right)
- Quick Snap in strip, same style — no more big red circle
- All transitions: translate-x-2 slide-out when overlays open

Left-side Add FAB:
- Single gradient pill (red→orange) replaces two competing circles
- Smaller footprint, less visual noise

Loading indicator:
- Replaced center-screen "Loading..." pill with slim animated
  gradient bar at top edge of map (top-0 left-0 right-0 h-0.5)

Attribution:
- Moved from floating top-right to bottom-left corner
- 9px text, 50% opacity — required but invisible

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 01:49:07 +07:00
shakespeare.diy
eba7542097 fix: FAB buttons above nav + Sasquatch no auto-trigger on map
- FABs (add spot/shop): switch from fixed bottom-[88px] to
  calc(3.5rem + env(safe-area-inset-bottom, 0px) + 0.75rem) so they
  respect device safe-area and always clear the bottom nav on all
  Android/iOS Capacitor builds
- Right-side filter pills: same fix, switched from absolute to fixed
  with the same safe-area-aware bottom value
- useSasquatchGuide: /map page now returns undefined message, meaning
  Sasquatch never auto-opens when navigating to Shops & Spots — user
  must tap the floating bubble to open it manually

Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
2026-07-24 00:12:53 +07:00