The app had two things both called "Profile": the /settings editor and the
public /npub page. They're not duplicates (edit vs. view) but the naming and
lack of links between them was confusing. Now:
- Public profile (/npub) gets an owner-only "Edit Profile" button that deep-
links to /settings?section=profile
- Settings row renamed "Profile" -> "Edit Profile" (section title already said
Edit Profile); it already has a "View my public profile" link back
- Result: one Profile (the public page), one obvious way to edit it, linked
both directions — the standard IG/GitHub pattern
Bonus fix: mobile menu "My Data" used a broken ?tab=mydata param; corrected to
?section=mydata (the settings page reads ?section=).
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Profile page (NIP19Page):
- Add "member of crew X" summary under the header (with founder crown)
- Add a full Crews sidebar card listing every crew the user founds/belongs to
- Add crews count to the Contributions stats (now Spots/Shops/Crews)
- Show a Bot badge for kind 0 bot accounts
- CLINK "Tip in Bitcoin" already surfaces on profiles (from prior work)
- New useUserCrews(pubkey) hook powering the above
Messages:
- Replace paste-only "New Message" dialog with NewMessageDialog: a searchable
people picker (crew-mates + following, grouped, name-searchable) that also
accepts a pasted npub/hex as a fallback. Starting a DM now feels like a
real contacts screen.
Map toolbar consistency:
- Consolidate secondary add actions (Shop / Gear / Tour) into a single
"+ More" popover; keep primary "Add Spot" prominent. 4 buttons -> 2 controls.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
#0 Crew band gig booking:
- Rename "Book them for a gig" -> "Set up a gig" (honest: it creates an event)
- Add "Message about a gig" -> pre-filled encrypted DM (NIP-17) to the crew
founder via existing /messages/:npub?message= flow (real communication)
#1 Profile access (was missing/mislabeled everywhere):
- Desktop header: add "View my profile" icon linking to /npub
- Mobile user menu: split mislabeled "My Profile"(->Settings) into
"View Profile" (-> /npub) + "Settings"
- Burger menu: add "View Profile" entry
- Settings > Edit Profile: add "View my public profile" quick link
#2 Remove standalone Local Chat button on desktop map toolbar (kept on mobile)
Audit fixes:
- Mobile menu "Wallet & Stash" -> "Wallet" (Stash is already its own item)
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- Add "punk" + "rap/hip-hop" crew vibe presets
- Hide Crew Treasury behind SHOW_CREW_TREASURY flag (detail page + form), code kept
- Improve crew band section into a dedicated card with a "Book them for a gig"
action that deep-links to a Concert event hosted by the crew
- CreateEventPage: prefill event type + title from ?type= / ?title= params
- CLINK (a): expose CLINK tip code on user profiles (EditProfileForm field +
"Tip in Bitcoin" button on profile view, stored as custom kind 0 field)
- CLINK (c): relabel "Pay via CLINK" -> "Tip in Bitcoin" with a "what's this?"
tooltip explaining it in plain language
- Remove standalone desktop Messages icon (kept in the More menu)
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
"Start a Crew" was ambiguous (team? chat? listing?). Renamed to the clearer
"Create Crew" across the Crews page button/empty state, Create Crew page
title/header/login gate, and Sasquatch FAQ. Added a subtitle distinguishing a
Crew (skate WITH) from The Lab (hire).
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Root cause: NUser's extension signer exposes .nip44 as a getter that calls
.nostr (window.nostr) and THROWS when the extension isn't present. Any
synchronous access during render crashes the whole tree — the actual culprit
was useStash's `isEncryptionAvailable: !!user?.signer?.nip44` in its return
object, evaluated every render even when logged out.
- Add src/lib/signerCapabilities.ts: hasNip44/hasNip04 helpers that determine
capability via login type + direct window.nostr probe (no throwing getter).
- useStash: use the helper for hasNip44 + isEncryptionAvailable
- useDirectMessages: replace all render-path `enabled: !!user?.signer?.nip44`
with a pre-computed nip44Available across all 4 conversation hooks
- CrewChat, CrewRequestToJoin, ConversationPage, DirectMessagesPage,
ContactsPage: use the safe helper in render/guard paths
Async accesses (inside queryFn/callbacks) are left as-is — they reject
gracefully within react-query and never crash render.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
The NUser extension signer's .nip44 getter calls .nostr which throws
"Browser extension not available" when window.nostr is absent. A try/catch
around ?.nip44 doesn't work because esbuild optimises it away.
Fix: check login type + window.nostr directly (no getter, no throw) to
determine nip44 availability, and wrap all actual signer accesses at
call-time in their own try/catch.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Some signers throw "Browser extension not available" when the .nip44
getter is accessed rather than returning undefined. Wrap the check in a
try/catch so useStash never throws on mount for logged-out users or users
with signers that don't support NIP-44.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
1. Pro purchase confirmation: on a paid pass, send the buyer an encrypted
NIP-17 receipt to their own inbox (tier, expiry, unlocked perks). Best-effort
so it never blocks the purchase. Success toast now points to the DM.
2. Frictionless Pro answers: add local static-FAQ entries for "sasquatch pro",
"pro perks/version", pricing, "go pro", "upgrade" — so those questions are
answered instantly and never dead-end when the free AI model is rate-limited
(the exact failure seen when asking "what perks has the pro version?").
3. FAQ matching now prefers the longest matching key so specific phrases win
over broad ones ("sasquatch pro" > "pro").
4. Refresh the free-model fallback list (add deepseek-v3, gemini-2.0-flash-exp,
qwen-2.5-72b) for better free-tier AI availability.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- Trip Planner: `plan_trip` tool orchestrates spots+events+coaches+crews+weather
into a weather-aware, day-by-day itinerary card (TripItineraryCard). Actions:
save all spots to a NIP-51 Collection, book/zap a coach via their profile,
and deep-link out to flights/stays (assist, never fake-book, no KYC).
- Free-tier resilience: local intent parser answers "spots/events/coaches/
crews/gear/weather in <city>" and full trip plans directly via CVM even when
both AI providers are rate-limited — no more dead-end fallback.
- New shared joke book (sasquatchJokes.ts): skate humor + gentle roasts of the
KYC-your-audience Bitcoin-influencer crowd. Idle joke on the empty chat state,
ethos jokes in fallbacks. Dedupes the old inline joke arrays.
- UX polish: taller chat scroll area, trip-planner suggested questions, FAQ
entries for the planner.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Sasquatch can now DRAFT actions from natural language and publish them
only after the user reviews & confirms — it never publishes on its own.
- useSasquatchActions: publishes confirmed drafts via the app's normal
publish path. Supports post_status (NIP-38 kind 30315, auto-expiring)
and list_gear (NIP-99 kind 30402, skateboarding-tagged), reusing the
existing event schemas.
- SasquatchActionCard: inline "review & confirm" card with editable key
fields (status text / listing title, price, condition), Publish +
Cancel, and done/cancelled states. Nothing is signed until Publish.
- SasquatchGuide: new draft_action tool (Pro-gated). The AI emits a
draft; a card renders in-chat; confirmDraft signs & publishes. Non-Pro
users get an upgrade nudge. Draft lifecycle tracked per message.
- Prompt teaches the model to use draft_action for "post/sell/list/set
my status" requests and to fill gear fields from the stash first.
Examples now working (Pro): "post that I'm skating Southbank for 3 hours"
· "list my Spitfire wheels for 8000 sats".
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Adds the Sasquatch Pro supporter pass with strong, forge-resistant
verification bound to the paying user's npub — no backend required.
Verification (useSasquatchPro):
- STRONG: NIP-57 zap receipt (kind 9735). Purchase signs a zap request
tagged pro-tier/pro-expiry; the receipt embeds it, cryptographically
binding payment → identity (unforgeable by the user).
- FALLBACK: self-signed kind-32671 receipt so paying users are never
locked out if the provider emits no zap receipt.
- Platform owners always Pro. Access = max unexpired expiry.
Purchase (usePurchasePro):
- Zap to skatespots@minibits.cash (falls back to plain invoice), pay via
NWC → WebLN → manual QR. Publishes the fallback receipt on success.
Pricing (sasquatchPro.ts): 4 tiers — 7d/2k, 1mo/5k, 3mo/12k (popular),
1yr/36k sats.
UI (SasquatchProDialog): upgrade sheet with tiers, perk list, QR
fallback, "already Pro" state, extend flow.
Gating (SasquatchGuide):
- Personal tools (get_my_*) now require login + Pro; prompt only exposes
them to Pro users; tool switch guards with a pro_required nudge.
- ⚡ Pro badge when active, ⚡ Go Pro button otherwise; local upgrade
nudge for "my/mine" questions from non-Pro users.
Docs: kind 32671 + verification model documented in NIP.md.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Sasquatch can now answer questions about the logged-in user's OWN data
("what's in my stash?", "my crews", "events near my crew", "my spots",
"what am I selling?").
- New usePersonalContext hook: client-side getters for the user's Stash
(decrypted locally), crews (founder/member), marketplace listings, and
created spots. Reads own data only — nothing personal leaves the device.
- Registered 4 personal tools (get_my_stash / get_my_crews /
get_my_listings / get_my_spots) in the Sasquatch tool switch.
- Personal-tools prompt block is appended to the system prompt ONLY when
a user is logged in, so logged-out UX is unchanged.
- needsLiveData now routes "my/mine" questions to the AI tool path.
Phase 1 is intentionally ungated so we can validate the experience
before wrapping the Pro paywall (Phase 3).
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Fixes the "brain's catching traffic" dead-end for trick/terminology
questions and reduces reliance on a single flaky free API.
- Local glossary answerer (answerFromGlossary): trick/how-to/terminology
questions ("what is a feeble grind", "how do I do a kickflip", "grosso
grind") are now answered instantly from the 150+ entry glossary with
ZERO API calls — so they never hit a rate limit.
- Wired into SasquatchGuide as (a) a fast path before the AI and (b) a
last-resort fallback when the AI is unreachable.
- sasquatchBrain now has multi-provider fallback: OpenRouter free models
(with 429 backoff) → keyless Pollinations backup. Only throws if both
fail, letting the caller fall back to local knowledge.
- Replaced the unhelpful fallback message with useful local links +
a nudge to ask about a specific trick.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Grew the glossary from ~80 to ~150 entries across 15 categories.
- Added many more tricks per the community list: impossible, gazelle
flip, pressure/hospital/dolphin flips, bigger spin/flip, suski/willy/
losi/hurricane grinds, japan/madonna/slob/seatbelt/roastbeef/benihana/
lien/cannonball/christ grabs, 720/1080, casper/anti-casper, spacewalk,
walk the dog, g-turn, and more — with inventor credits and aka names.
- New reference categories: "Transition & Vert Terms", "Stance &
Movement", and "Hardware & Equipment" (deck, trucks, bushings,
bearings, risers, wheel bite, etc.).
- Reference categories hide difficulty badges (added `reference` flag +
`hideLevel` on TrickRow); search still spans everything.
- Updated hero copy + SEO description to reflect the broader scope.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Skate scenes and local music go hand in hand — crews can now list a band
name + a music link (Spotify/Bandcamp/YouTube/Nostr).
- SkateCrew type: new optional bandName / bandUrl fields.
- Parser reads `band` + `band-url` tags (band-url validated as http(s)).
- CrewForm: dedicated optional "Crew Band" section.
- CrewDetailPage: purple band row (linked when a valid URL is present).
- CrewsPage cards: small "Band" badge when a crew has a band.
- Kept scoped to crews only (not The Lab) since bands aren't a
skate-specific craft.
- NIP.md: documented the new `band` / `band-url` crew tags.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Glossary:
- New /glossary page: 80+ tricks across 11 categories (fundamentals,
flips, shoves/spins, grinds, slides, grabs, airs, lip, stalls,
handplants, boneless, freestyle) with alternate names, difficulty
badges, live search, and category filters.
- Added to desktop "More" dropdown and mobile burger menu.
Sasquatch AI:
- Fixed/expanded free-model fallback list with valid OpenRouter slugs
(dropped the non-existent gemma-4 slug).
- Added exponential backoff + one retry on 429 rate limits, respecting
Retry-After headers.
- SasquatchGuide now reuses the shared sasquatchBrain caller instead of
a duplicated implementation.
- Friendlier fallback message when the AI is saturated.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Probes the ContextVM relay for the CVM server's own events and reports
online/stale/offline with a last-seen timestamp. Gated to the two
platform owner pubkeys (renders null for everyone else). Notes that
Sasquatch's data layer queries relays directly and is unaffected by the
server being down.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Option B: a lightweight reorder / show-hide list for the desktop header.
- useDesktopNavPreferences: separate localStorage-backed preference for which
catalog items appear as primary top-nav tabs and their order (Map fixed
first, no hard slot cap). Reuses the shared NAV_CATALOG.
- DesktopNavManager: settings UI to reorder primary tabs (up/down) and toggle
items between the top bar and the "More" menu; Map locked; reset to default.
- Layout desktop header now renders fixed Map + user's primary tabs, and the
"More" dropdown dynamically lists the hidden catalog items (auth-gated),
so each item appears in exactly one place.
- Manager shown only on md+ screens (mobile uses the bottom-bar customizer).
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
The "1st tap does nothing, 2nd/3rd works" bug came from relying solely on
pointer-capture tap detection, which is flaky on the first interaction after
mount in mobile WebViews — and the earlier e.preventDefault() on pointerup was
suppressing the click we could otherwise use.
Fix: add a plain onClick as a reliable open path (the most dependable "tapped"
signal in a WebView), extract an idempotent openPanel() used by both pointerup
and click, and drop the preventDefault so the click isn't swallowed. The
justOpenedRef lock still blocks the ghost-click that would re-close it. Double
firing is harmless since openPanel just sets visible=true.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
On touch devices, the bubble's pointerup opened the panel and unmounted the
bubble; the synthesized "ghost click" from the same tap then landed on the
panel's minimize/close button (which renders in roughly the same bottom-left
spot), instantly re-closing it.
Fix: preventDefault/stopPropagation on pointerup to suppress the ghost click,
guard releasePointerCapture against unmount throws, and add a 400ms
"just opened" lock so stray close/minimize events from the same tap are
ignored.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Root cause: @capacitor/geolocation v8 fetches position via Google Play
Services (play-services-location / iongeolocation-android). On de-Googled
devices (GrapheneOS) those classes don't exist, so the plugin's
getCurrentPosition/watchPosition throw NoClassDefFoundError on the Android
main thread -> FATAL EXCEPTION -> app killed. No JS try/catch can intercept it.
Fix: use the native plugin ONLY for the OS location-permission prompt (pure
Android, no Play Services), then fetch the actual position via the WebView's
navigator.geolocation, which uses Android's LocationManager directly and works
without Google. Removed the now-dead raceForFirstFix() and the native
position/watch typings so the Play-Services code path is never invoked.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Previously useAuthor only hit the global profile-aggregator relays as a
fallback when the main pool returned zero kind 0 events. On the curated skate
relay many followed users have no profile, so names fell back to genUserName.
Now query the main pool and aggregators (purplepag.es, nostr.band, nos.lol,
damus) in parallel and keep the newest kind 0, so real display names resolve.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- reqRouter now always queries the community relay (SKATE_RELAY) first,
even when a user hasn't added it to their read list, so curated skate
content takes priority in NPool's first-seen dedup ordering
- eventRouter publishes to the catching relay first, then user write relays
- Gated behind the existing useSkateRelay setting (default: true)
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- Add useNavPreferences hook (localStorage) with a curated catalog of pinnable
destinations (Lab, Events, Crews, Wallet, Stash, Collections, Contacts,
Messages, Stats), defaults, normalization/validation and login-gating
- Map (Shops & Spots) is fixed on the left; Profile/Login fixed on the right;
the 3 middle slots are user-customizable — nothing is ever lost since the
burger menu still lists everything
- CustomizeNavSheet: bottom-sheet editor with a live preview bar (locked slots
shown with 🔒), a toggle grid with a 3/3 counter + "bar full" state, up/down
reordering, and reset-to-default. Draft state so changes are cancelable
- Entry points: long-press (or right-click) any bottom tab, plus a "Customize
nav bar" item in the burger menu
- Login-gated tabs are hidden from logged-out users and gracefully fall back if
a saved layout references them
- Resolve tabs in Layout and pass to MobileNav as props (avoids any module-init
ordering issues with the hoisted MobileNav declaration); defensive ?? [] guard
Docs unchanged (client-only preference, no new Nostr kinds).
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Crews page
- "Near me" geolocation toggle with haversine distance sort + distance chips
- Crew count + cities social-proof stat header
- Deterministic per-crew vibe-colour accents (no more wall of teal)
- Activity pulse ("🔥 active this week") + OG/Verified/Established rep badges
- Rich empty state ("Claim your local scene") instead of dead "No crews yet"
Crew synergies
- Crew treasury: transparent, non-custodial NIP-75 zap goal (kind 9041) with
live progress bar tallied from zap receipts; funds settle to founder's own
Lightning wallet — no shared wallet or new wallet settings needed
- Crew-hosted events: host a jam/comp as the crew (event a-tag → crew coord),
"Hosted by [crew]" on event pages, Crew Events list on the crew page
- Crew ↔ Lab hiring pipeline: "Open Call / looking-for" flags (filmer, editor,
coach, builder, members) surfaced on the crew page
- Request to join: encrypted NIP-17 DM to founder + admins (no founder-push
bottleneck, no public join event)
- Reverse links: "Crews that skate here" on spot pages
Contacts (0xchat-style + Armada-style privacy)
- New /contacts page with Crew-mates / Follows / Recent DMs / Saved tabs
- Per-contact quick actions: message, zap, view profile, star
- Private encrypted contacts list (NIP-51 kind 30000, NIP-44 encrypted to self)
- Added to burger menu + desktop More menu (gated to logged-in users)
Docs: NIP.md updated with crew treasury, crew-hosted events, looking-for tags,
and the private encrypted contacts list.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Expanded Drop #003 from 7 to 16 update cards covering everything actually
shipped this session (per git log), grouped: the geolocation war (crash
fix, parallel first-fix GPS, progress UI, you-are-here pin, crash-proofing,
no-provider messaging), Spot Status Reports (reporting, trust/recency
consensus, badges, gone-spot hiding), Quick Snap camera-first + snap→Add
Spot, Amber signing timeout + plugin fix, crew/Lab DELETION via NIP-09
(framed as the new deletion capability, not the existing features), and
native build plumbing.
Cranked the tone harder throughout and leaned fully into the "weekly
newsletter, shipped whenever the f*** we want" bit in both the vibe line
and masthead. Updated nostrText to match.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
New issue covering everything shipped this session, written funny:
- Near Me crash fix (Kotlin 2.1 alignment)
- Parallel first-fix GPS strategy that works on GrapheneOS / no Play Services
- "Locating you…" / "Found you" progress feedback
- "You are here" user-location pin
- Community Spot Status Reports (active/bust/skate-stopped/closed/gone)
- Gone spots hidden from map markers
- Defensive native geolocation hardening
Also updated the masthead tagline to lean into the "weekly newsletter,
shipped whenever the f*** we want" bit. Includes ready-to-post nostrText
for Drop #003.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
After Near Me centers the map, there was no indicator of where the user
actually is. Add a Google-Maps-style location marker, brand-flavored:
- Circular badge using the SkateSpots logo (public/images/user-location.png)
with a red (#ff0040) ring, sitting at the user's exact coordinates.
- Pulsing translucent accuracy halo (ssPulse keyframes) so it reads as a
live "you are here" and doubles as subtle motion.
- Rendered above all other markers (zIndexOffset), with a "You are here"
popup. Created/moved/removed reactively from a new `userLocation` prop.
Wired MapPage's userLocation state through to SpotMap (lat/lon → lat/lng).
Marker image path uses import.meta.env.BASE_URL so it resolves on both
web ('/') and the Capacitor APK ('./').
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
The persistent failure on GrapheneOS (no Play Services, GPS-only) was
caused by the acquisition strategy itself, not the OS:
- The old low-accuracy-only watch never fired without a fused/network
provider, and the 25s deadline killed it before a cold GPS lock (which
takes 30–60s on GrapheneOS) could ever deliver.
Rewrite raceForFirstFix to actually work on GPS-only devices:
- Run BOTH a high-accuracy (GPS) and low-accuracy (network) watch in
parallel — high accuracy is what engages the GPS chip and is usually
the one that delivers on GrapheneOS.
- Also fire a one-shot high-accuracy getCurrentPosition.
- Extend the deadline to 60s (real cold-GPS lock time) and classify a
timeout-flavored failure correctly.
- Ignore invalid/null-island (0,0) readings.
- Drop the redundant post-race extra attempt.
UX: show a persistent "Locating you…" toast (dismissed on success/fail)
so the up-to-60s GPS lock doesn't look frozen, plus a "Found you"
confirmation. Failure still surfaces the raw error text for diagnosis.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Root cause of the persistent Near Me failure: the test device runs
GrapheneOS with no Google Play Services, so there's no network/fused
location provider — only raw GPS, which can't fix indoors. This was
never a code bug.
- Add 'no_provider' GeoErrorKind; detect it from native error text
(disabled / provider / settings / unavailable).
- Show accurate, actionable messaging: tell the user to enable Network
Location (Settings → Location) — the GrapheneOS-friendly fix — or use
GPS outdoors, instead of a vague timeout.
- Refine the timeout copy along the same lines.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Append the underlying native/browser error message to the failure toast
(and log it) with a 12s duration, so the exact failure reason is visible
on-device without needing adb. This lets us distinguish OS Location-off,
provider-unavailable, timeout, and plugin errors at a glance.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
The real reason Near Me failed indoors: getCurrentPosition with high
accuracy waits for a single satisfactory GPS reading, which needs
satellite visibility and times out indoors. Google Maps feels instant
because it takes the FIRST update from any provider (wifi/cell/fused).
Rewrite the acquisition strategy to do the same:
- raceForFirstFix() starts a low-accuracy watchPosition and resolves on
the very first update (the fast network/fused fix, ~1s indoors),
racing it against a cheap cached getCurrentPosition. First to return
wins; watch is cleared immediately after.
- 25s deadline falls back to one long high-accuracy attempt for the
cold-outdoor-GPS case.
- Apply the same watchPosition-race to the web path.
- watchPosition/clearWatch added to the plugin proxy interface, guarded
so builds without them fall back to getCurrentPosition.
- Update timeout toast (drop the "walk to a window" advice; point at the
GPS/Location quick-setting toggle instead).
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Solves the "spots that change appearance or disappear" problem with
crowd-sourced, trust-weighted status reports — since the spot owner
often isn't the one who notices a spot got knobbed/demolished/busted.
New custom kind 2259 (regular, append-only): any user can report a
spot's current physical state — active / bust / skate-stopped / closed /
gone — with an optional note, referencing the spot via its `a`
coordinate.
Client aggregation (useSpotStatus / useBatchSpotStatus):
- recency-weighted (30-day half-life) so fresh reports dominate and a
rebuilt spot naturally recovers
- trust-weighted via existing useBatchTrustScores (0.2–1.0 multiplier)
- most-recent-report-per-reporter (no ballot stuffing)
- reports older than 180 days ignored
UI:
- SpotStatusBadge (colored consensus badge + tooltip w/ report count)
- ReportSpotStatusDialog (status picker, optional note, recent reports)
- Badge + Report Status button on SpotDetailPage
- Batched status badge on SpotCard; "gone" spots dimmed/grayscaled
- "gone" spots hidden from map markers (still listed dimmed) to keep the
map uncluttered while preserving the record
Documented the kind, tags, status values, and aggregation rules in
NIP.md.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Now that the native crash is fixed (Kotlin 2.1 alignment on the Android
side), the remaining issue was GPS "Location timed out" on a cold first
fix / indoors. Rework the native position acquisition into three
increasingly-forgiving stages that return the first success:
1. INSTANT — accept a cached/coarse fix up to 5 min old (resolves
immediately on a warm chip).
2. PRECISE — high-accuracy GPS with a generous 30s window so a cold
first-fix has room to complete.
3. COARSE FALLBACK — network/wifi fix with the longest window to
rescue the "GPS can't lock indoors" case.
Also bump the web-path timeout to 20s, and make the "Location timed out"
toast actionable on native (suggests stepping near a window / retrying).
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
The "Near Me crashes the app / bounces to ZapStore" bug is a native
FATAL EXCEPTION on the Android main thread, which no JS try/catch can
intercept. registerPlugin('Geolocation') always returns a proxy even
when the native class isn't actually registered in the APK (e.g. after
an incomplete cap sync or missing play-services-location), and invoking
a method on that ghost proxy is what detonates the crash.
Fix: verify the plugin is genuinely registered via
Capacitor.isPluginAvailable() and the live window.Capacitor.Plugins
registry BEFORE ever calling it. If it's not truly present, fall back to
the WebView's navigator.geolocation instead of crashing. Also guard the
requestPermissions step independently so a permission-flow throw can't
take down the app. isNativeGeolocation() now reflects the path actually
in use so error copy matches; added isNativePlatform() helper.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Bug: after taking a Quick Snap photo and choosing "keep", the user never
reached the Add Spot form. handleQuickCameraCapture uploaded the photo to
Blossom FIRST (which needs an Amber signature and can be slow/fail) and only
navigated on success — so a stalled upload stranded the user right after the
camera.
Fix: Quick Snap now prioritizes speed —
- MapPage stashes the raw photo as a data URL (quickCapturePendingPhoto),
grabs location (non-blocking), and navigates to /create-spot immediately.
- CreateSpotPage reads the pending photo on mount, converts it back to a File,
and uploads it in the background with an "Uploading photo…" tile, adding the
resulting URL to the images list. A failed upload now shows a toast on the
form instead of blocking navigation. Old quickCaptureImage (already-uploaded
URL) path kept for backward-compat.
- Removed the now-unused useUploadFile from MapPage.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
The native Geolocation fix only takes effect once the APK is rebuilt — the
current phone build still uses navigator.geolocation, hence the error. To make
the rebuilt version more robust:
- If a high-accuracy fix fails/times out (common indoors or weak GPS), retry
with a coarse (network/wifi) fix and a longer window before giving up. This
rescues most "Location unavailable" cases.
- On native, the "unavailable" toast now tells the user to turn on Location/GPS
AND allow the app permission, instead of the generic web message.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Symptom: crew logo upload spins forever, and crew creation appears to do
nothing. Both go through Amber signEvent. Login (getPublicKey) works because
it uses Amber's silent content-resolver path, but signEvent must launch
Amber's approval Activity and wait for the result — and if that result never
comes back (buggy plugin build, user backs out, missing permission) the
bridge promise never settles, so the UI hangs with no error.
Changes:
- withTimeout() wraps every Amber bridge call (sign/getPublicKey/nip04/nip44)
with a 90s cap. A hung round-trip now rejects with a clear, actionable
message instead of spinning forever, which also unblocks the CrewForm
(isUploading/isPublishing finally resolve).
- setPackageName is now called ONCE per session (cached promise) instead of
before every op — repeated calls are needless bridge chatter and can wedge
on some builds.
NOTE (root cause, fixed on the build machine): package.json requests the
GitHub `main` build of nostr-signer-capacitor-plugin, but package-lock.json
still pins the old npm 0.0.5 (which the APK bundles). 0.0.5 is the version
prone to the signEvent activity-result hang. Regenerate the lockfile with
`npm install` so the `main` build is used — see chat for steps.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
1. Near Me "location blocked" on the APK:
- navigator.geolocation returns PERMISSION_DENIED inside the Android WebView
because the WebView never gets the OS location permission, so the app
showed a bogus "your browser blocked location" help sheet.
- New src/lib/geolocation.ts: platform-aware getCurrentPosition(). On native
it uses Capacitor's Geolocation plugin via registerPlugin('Geolocation')
from bundled @capacitor/core (same runtime pattern as the camera/Amber
fixes) and calls requestPermissions() to trigger the real Android prompt;
on web it falls back to navigator.geolocation.
- MapPage handleNearMe, proximity sort, and quick-snap location now use it.
On native, a denied permission shows an OS-permission toast instead of the
browser help sheet.
- Added @capacitor/geolocation dependency (native side picked up via cap sync;
no bare import in the JS bundle).
2. Desktop map didn't fit the viewport (had to scroll to see footer):
- Map wrapper was md:h-[calc(100vh-4rem)] — full height minus header only,
leaving no room for the footer.
- Added --footer-desktop token (5rem) and changed the desktop height to
calc(100vh-4rem-var(--footer-desktop)) so map + footer fit without scroll.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- New useDeleteEntity hook: publishes a kind:5 deletion request referencing
the target addressable event by `a` coord, `e` id, and `k` kind. Owner-only.
- New reusable DeleteEntityDialog: owner-gated trigger + confirmation with a
clear "deletion is best-effort on decentralized relays" warning, redirect,
and query invalidation so the item drops out of lists.
- Wired "Disband" into CrewDetailPage (founder only, redirects to /crews).
- Wired a "Manage → Delete Profile" card into CoachDetailPage for all Lab
profile types (coach/filmer/editor/photographer/builder), redirects to /lab.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Root cause (same class as the camera bug): capacitorAmberSigner.ts used
`await import('nostr-signer-capacitor-plugin')`, but that package is marked
external in vite.config.ts and the native build uses inlineDynamicImports, so
the bare specifier survives in the APK bundle and the Android WebView can't
resolve it at runtime. The import threw, getPlugin() returned null, and every
Amber signing op — including the Blossom upload auth event that a Crew logo
upload needs — failed with "Capacitor Amber plugin not available".
Fix: access the native signer via Capacitor's registerPlugin('NostrSignerPlugin')
from the bundled @capacitor/core, and reimplement the plugin's thin JS wrapper
logic directly against the native bridge (options-object API per the plugin's
main source). This removes the broken dynamic import entirely and is version-
independent as long as the native plugin is registered. Covers both native
Amber login (getAmberPublicKeyViaPlugin) and all signing/encryption paths.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Root cause: quickCapture.ts relied on window.Capacitor.Plugins.Camera,
which is only populated once something imports '@capacitor/camera'. Since
we deliberately never import that package (to avoid the old white-screen
crash), the plugin was never registered, the native check failed, and Quick
Snap fell through to the web file input — opening the gallery.
Fix: use Capacitor's official registerPlugin('Camera') from the bundled
@capacitor/core. This returns a proxy that dispatches to the native Camera
implementation over the bridge without needing the JS @capacitor/camera
package to self-register, and without putting a bare '@capacitor/camera'
specifier in the bundle. Applied the same pattern to CameraCapture.tsx.
Also: on a permission error, show a clear "enable camera access" toast
instead of silently opening the gallery.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
The previous file-input-only approach fixed the crash but opened the gallery
on native because capture="environment" is only a hint the OS can ignore.
New platform-aware flow (lib/quickCapture.ts):
- Native (APK): open the OS camera directly via the runtime-injected
window.Capacitor.Plugins.Camera with source:'CAMERA' — forces the real
camera and gives built-in preview/retake. Accessed off the runtime object,
so no '@capacitor/camera' specifier in the bundle (keeps the white-screen
fix intact). User cancel is treated as a no-op.
- Web: falls back to the file input with capture="environment".
- If the native camera errors, gracefully falls back to the file input.
MapPage Quick Snap now routes through handleQuickSnap() → the captured photo
feeds the existing upload → create-spot flow unchanged. Bump 1.0.69.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Phase 0 — identity (lib/crewAgent.ts):
- Deterministic per-crew agent keypair derived from the crew coordinate
(sha256 of a public salt + coord). Documented security tradeoff: the key
is reproducible by design and holds no funds — used only for the agent to
speak for itself. Includes kind-0 profile builder (bot:true, NIP-24) and
a signAsCrewAgent helper for Phase 3.
Phase 1 — opt-in toggle:
- SkateCrew.agentEnabled parsed from a queryable ["t","crew-agent"] marker.
- "Crew Agent" toggle (Beta) in CrewForm; publishes the marker when on.
- NIP.md documents the crew-agent tag and the agent identity derivation.
Phase 2 — crew-scoped Sasquatch with receipts:
- lib/sasquatchBrain.ts: shared AI caller (model fallback) + tool-call parser.
- useCrewAgentChat: reuses the CVM data tools, seeded with crew context
(name/location) so "near us" resolves to the crew's turf. Ephemeral/local,
no keys, no publishing yet.
- CrewAgentPanel: chat dialog rendering agent answers PLUS structured receipt
cards (spots / events / Lab pros / gear / crews) linking into the app.
- CrewDetailPage: "Ask Sasquatch" card + panel, shown only when the crew
enabled the agent.
Also: Lab category tabs → fixed 5-across grid (no horizontal scroll). Bump 1.0.68.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
The custom in-app CameraCapture failed on the native APK ("Could not open
the camera") due to Capacitor camera permission plumbing, and a single
photo is all a spot snap needs. Replace the Quick Snap flow on the map with
a hidden native file input (accept="image/*" capture="environment"): one
tap opens the OS camera/gallery, the chosen photo feeds the existing upload
→ create-spot flow unchanged. Works identically on web and native, no
plugin/permission fragility. Removes the CameraCapture usage + import from
MapPage (component still used by CreateSpotPage).
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
The Lab category tabs (Coaches/Filmers/Photo/Editors/Builders) overflowed
the viewport and scrolled sideways on phones, hiding Builders. Replace the
overflow-x row with a 5-column grid of compact icon-over-label tabs so all
five are visible at once without lateral scrolling, with the count badge
floated to the corner so it never widens a tab.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Local CAPACITOR_BUILD failed: Rollup couldn't resolve import
"@capacitor/camera" from CameraCapture.tsx — the package is listed in
package.json but isn't present in node_modules on the build machine.
Root pattern (same class as the @capacitor/core crash): a package that
must NOT be resolved at build time was being imported by specifier.
Fix:
- CameraCapture.tsx no longer imports '@capacitor/camera' at all. The
Camera plugin is accessed via the runtime-injected
window.Capacitor.Plugins.Camera (Capacitor injects it natively), using
string enum values ('dataUrl' / 'CAMERA'). No bare specifier remains in
the bundle, and it degrades gracefully if the plugin is absent.
- vite.config: @capacitor/camera moved back to `external` (belt-and-braces;
it's no longer imported anyway). @capacitor/core stays BUNDLED (static
import in platform.ts — the white-screen fix). nostr-signer-capacitor-plugin
and the 4 uninstalled @capacitor/* plugins remain external.
Verified: no @capacitor/camera specifier and no unresolved @capacitor/core
import in the built bundle; no static imports of any externalized package
remain in src/. Bump to 1.0.67.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Two changes targeting the post-update white screen on the Zapstore APK:
1. vite.config: set base './' when CAPACITOR_BUILD is set. In a native
WebView the bundle is served from the local filesystem, so absolute '/'
asset paths are the classic cause of a silent white screen. The web
deploy keeps '/'. This is the documented Capacitor requirement and is
zero-risk to the working web build.
2. index.html: add a dependency-free "boot crash guard" that runs before
the app bundle and paints any uncaught error / unhandled rejection —
plus a 12s "did not render" timeout — directly to the screen using
inline styles only. A boot failure that would otherwise be an
info-less white screen now shows the actual error ON DEVICE, with no
USB/remote-debugging needed. main.tsx signals a clean boot to cancel
the timeout guard.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Add visually-hidden (sr-only) titles to the three rendered dialogs/sheets
that were missing them:
- OnboardingPage relay-setup dialog (RelayEducation)
- Layout mobile navigation sheet
- MapPage spot detail bottom sheet
These satisfy Radix's accessibility requirement (screen readers announce
the dialog purpose) without altering the visual design.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Browsers block most Cashu mints (no CORS headers), so minting/melting fails unreliably in-browser — and the failed fetches spam the console. Rather than ship a broken browser feature:
- CashuWalletCard: in a browser, render a clear "built-in ecash runs in the app" notice pointing users to zaps (NWC/WebLN/Lightning address) which work fine in-browser; full mint wallet renders only on native (Capacitor)
- useCashu: skip coco/IndexedDB/mint init entirely in the browser (isNativePlatform guard) — stops the recurring "Failed to fetch mint" console errors at the source
- Zaps/tips (the app's real money flow) are unaffected — they never touch a Cashu mint
Native builds get the full wallet with minibits working directly (no CORS jail), per the earlier platform-aware work.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- Add @capacitor/core + src/lib/platform.ts (isNativePlatform/getPlatform, web-safe)
- mintReachability: on native (no CORS jail) short-circuit probe to 'ok' so ANY mint works, including mint.minibits.cash
- useCashu default mint: native prefers minibits (matches skatespots@minibits.cash brand identity) then coinos/21mint; browser uses CORS-friendly candidates
- MintPrivacyManager recommended list is platform-aware: native leads with Minibits (recommended), web leads with Coinos and flags Minibits as native-only
- CashuWallet: 'This mint can't be reached from your browser' banner for the browser CORS case (never shows on native), pointing users to a web-friendly mint or the native app
- Lightning invoice error mentions the native-app option
Same codebase now uses minibits directly when running as the native app, and a CORS-safe mint when running in a web browser.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- useCashu now probes existing mints on every init (not just when empty); if none are browser-reachable it adds a reachable candidate mint. This fixes existing users whose only saved mint is the legacy CORS-blocked mint.minibits.cash default.
- CashuWallet active-mint selection now prefers the first browser-reachable mint instead of blindly mints[0], so users aren't stuck with a mint that fails every invoice.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- CrewChat: founder+admins can hide chat messages via a per-message hide button; reuses useCrewModeration/useHideCrewPost with the rumor (kind-14) message id
- Hidden messages filtered from chat for everyone; moderators see them greyed + "Hidden" (transparent/reversible)
- Since NIP-17 messages are E2EE and can't be deleted from relays, moderation is enforced client-side via public NIP-32 labels (label reveals only the hidden id, never content)
- Wire admins/crewCoord/canModerate from CrewDetailPage; header hint for moderators
- NIP.md: expand moderation section to cover both feed (kind-1 note id) and chat (kind-14 rumor id) with the E2EE client-side caveat
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- Add mintReachability.ts: probe a mint's /v1/info from the user's browser to detect CORS-blocked ('cors-blocked') vs down ('unreachable') vs 'ok'
- useMintManager.handleAddMint: probe before adding; reject CORS-blocked/unreachable mints with a clear message instead of letting them fail later on invoice
- useCashu default mint: instead of hardcoding one (unverifiable at build time), probe an ordered list of web-friendly candidates and add the first that's reachable in-browser; minibits excluded (mobile-app only)
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- useCrewModeration: fetch NIP-32 `hidden` labels authored by founder+admins for a crew; useHideCrewPost publishes a kind-1985 hidden label (L/l org.skatespots.moderation, e=post, a=crew)
- CrewDetailPage feed: moderators can hide posts via an EyeOff button + confirm dialog; hidden posts filtered from the feed for everyone, shown greyed/"Hidden from feed" to moderators (reversible/auditable)
- CrewInviteDialog: founder+admins share an invite link/message (native share + copy); founder gets a shortcut to add a member key in crew settings
- Gate all admin actions on useCrewRole().canManage; moderators = founder + delegated admins
- Add MODERATION_LABEL_NAMESPACE/HIDDEN constants
- NIP.md: document feed moderation label format (author must be founder/admin) + invite semantics
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- Root cause: mint.minibits.cash sends no Access-Control-Allow-Origin header, so browsers block it (NetworkError → "Failed to create invoice / Failed to fetch mint"). Default to CORS-friendly mint.coinos.io instead.
- useLightningOperations: detect CORS/network failures on receive & send, show actionable "Can't reach this mint — switch mints" message instead of a dead end.
- MintPrivacyManager: reorder recommended mints by browser reachability; flag Minibits as mobile-app-only (not web-reachable).
- useHistoryManager: fix `mintQuoteRepository.getAll is not a function` crash by probing for whichever list method the installed coco-cashu version exposes (getAll/getAllQuotes/list/...), failing gracefully.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- SkateCrew: add nip05 + admins fields; parse `admin` role marker on p tags (admins = subset of members)
- CrewForm: NIP-05 input + per-member "Make admin" toggle; write nip05 tag + admin-marked p tags (works on create & edit via shared form)
- useCrewNip05: verify crew handle on ANY domain against the founder pubkey (verified/mismatch/unreachable), CORS-proxy fallback + caching
- CrewNip05Badge: green ✓ / red ⚠ / muted handle states with tooltips
- CollectiveMembers: show Admin chips, sort admins first, admin count in summary
- useCrewRole: centralized founder/admin/member/none roles (canManage, canEditProfile) — founder owns identity, admins get delegated powers with their own keys; egalitarian shared-editing intentionally unsupported
- CrewDetailPage: NIP-05 badge by crew name, viewer role badges (admin/member)
- NIP.md: document crew nip05 verification, admin role marker, and governance/conflict-resolution model
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Lab:
- useLabProfiles sorts featured (Pro) profiles first
- ProBadge shown on Lab cards (LabPage) + Lab detail page; featured cards
get a subtle amber highlight
Events (same no-paywall model as Lab):
- New FeaturedEventUpgrade: every event posts for free; optional fee adds a
featured badge + top placement (reuses existing featuredEvent fee)
- CreateEventPage: removed the paid-event fee gate; opt-in featured toggle,
writes a `featured` tag when active
- useSkateEvents sorts featured events first; EventCard shows ProBadge
(compact in list view, overlay on the image in full view)
Docs:
- NIP.md documents the `featured` tag (unix-seconds expiry, self-attested)
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Basic Lab profiles are now always free to publish. The 5,000 sat fee is
opt-in and unlocks a Pro badge + featured placement instead of gating
publication behind a rate.
- types.ts: `featuredUntil` field on all 5 Lab types + SkateEvent,
parseFeaturedUntil() + isFeaturedActive() helpers, wired into parsers
- usePlatformFee: exposes featuredUntilSeconds for the `featured` tag
(platform owners get a 1yr window)
- New ProBadge + LabProUpgrade (opt-in toggle → reveals PlatformFeePayment)
- All 5 Become pages: removed rate-based fee gate and wallet-required gate;
publish is free; when Pro is active a `["featured", "<expiry>"]` tag is added
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Built on the existing NIP-17 gift-wrapped group DM system (useGroupConversation
+ useSendDirectMessage), so the relay only ever sees encrypted blobs.
- New CrewChat component: message list w/ author profiles, composer
(Enter to send), auto-scroll, skeleton/empty states
- Participants = founder + all listed members (deduped)
- Only crew members can read/write (others see a locked "ask to join" state);
warns if the signer lacks NIP-44
- "Private" lock badge makes the E2E-encrypted nature unmistakable
- Surfaced as a card on the crew detail page under the Crew Feed
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Makes it unmistakable that Spot Chat messages are public and unencrypted:
- Amber "🌐 Public" badge next to the title with an explanatory tooltip
- Footer note reworded to point users to Direct Messages for private chats
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- useGrowthStats now queries kind 35004 (photographers) and 35005 (builders),
which were previously omitted; added to totals, monthly buckets, allContent,
and the content-mix donut (folded into the "Lab" slice)
- Community Stats page reorganized into clear sub-sections:
* "The Lab · Creators & Services" — Coaches, Filmers, Editors,
Photographers, Builders, with a total badge
* "Community" — Tours, Crews
This scales the growing role list cleanly instead of cramming one row.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Spot Chat:
- Compact TrustFilter dropdown in the chat header (All / Verified / Trusted / Following)
- Filters messages by author trust via useBatchTrustScores; own messages
always stay visible; shows a "N hidden by your trust filter" indicator
Community stats:
- useGrowthStats now queries kind 35006 crews (was missing entirely)
- totalCrews added to totals + monthly buckets + content-mix donut
- New "Crews" StatCard on the Community Stats page
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Inspired by BitChat's location-channel concept, reframed for skaters and
kept fully SkateSpots-native (own kind + tag conventions, no interop).
- New ephemeral kind 24899 tagged with a geohash `g` (documented in NIP.md)
- useSpotChat / useSendSpotChat hooks (polled, community-relay aware)
- SpotChat component: live message list, composer, author profiles,
Block/Neighborhood/City precision toggle, and light IRC-style flavor
(/me action messages, /who participant count)
- Spot detail pages now show a per-spot block-level channel
- Map gains a "Local Chat" sheet anchored to the map center with the
precision selector
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- useCVMClient: add findCrews (queries kind 35006 across data relays, filters by
city/country/vibe/search, returns CrewResult with member_count, vibes, url);
add crews to getCommunityStats + CrewResult type
- SasquatchGuide: register find_crews tool in system prompt + switch handler,
add crew keywords to needsLiveData, update app-facts (crews are searchable +
mention cross-linking and Zap-the-Crew)
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- useCrewZap hook: splits a total evenly across recipients, resolves each
member's Lightning address (batched kind-0 query), fetches an invoice per
recipient and auto-pays via NWC → WebLN; per-recipient status
(resolving/paying/success/skipped/failed) with manual-invoice fallback
- splitAmount util distributes remainder fairly (no lost sats)
- ZapCrewDialog: amount presets + custom, per-head preview, live progress rows,
copy-invoice fallback when no wallet; excludes the current user
- CrewDetailPage: "Zap the Crew" button (recipients = founder + confirmed
members via useCollectiveMembers); shown only when >1 recipient
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Nutzap:
- Gate sending behind NUTZAP_SENDING_ENABLED=false with clear docs; sending
would require P2PK-locking proofs (fund-loss risk if wrong), so it's disabled
until implementable/auditable. Receiving + reading unchanged. No dead-end
button exists (hook was never wired to UI).
Cross-linking crews ↔ Lab collectives:
- types: parseAddrCoord/parseCrewRef/parseLabRefs helpers + LAB_KINDS; add
crewRef to all 5 Lab interfaces/parsers and labRefs[] to SkateCrew
- CrewLinkField (pick one of your own crews) added to all 5 Become-* forms,
shown only for collectives; publishes an a-tag on the Lab profile
- LabLinkField (pick your own Lab profiles) added to CrewForm; publishes a-tags
- CrossLinkCards: LinkedCrewCard on Lab detail ("Part of a Crew"), LinkedLabCard
on crew detail ("Hire This Crew"), resolving coordinates via useCrew/useLabProfile
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- Remove LGBTQ+ and Longboard preset vibes
- Rename "Girls / Womxn" → "Girl / Woman"
- Add custom vibe/focus field: users define their own #hashtag focus
(normalized to a lowercase hyphenated slug, published as t tags)
- Support multiple "Other Socials" links (SkateCrew.socials[]) with add/remove UI;
parser collects all social tags; detail page renders each (URL or plain handle)
- Update NIP.md crew vibe taxonomy
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Phase 1 CLINK integration (recognize & display only):
- types.ts: optional noffer field + isValidNoffer guard on SkateCoach,
SkateFilmer, SkateEditor, SkatePhotographer, SkateShop; parsers read it
- NofferField: reusable opt-in input with live validation, added to all 4
Become-* Lab forms and both Create/Edit shop forms
- ClinkPayButton: secondary "Pay via CLINK" action (QR + copy + nostr: deep
link), rendered on CoachDetailPage and ShopDetailPage only when a valid
noffer is present; never replaces the existing zap / Lightning Address flow
- useQRCodeScanner: classify scanned noffer1/ndebit1 CLINK codes
- NIP.md: document the noffer tag on Lab kinds + shops and a CLINK section
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
New Photographers category (blue-indigo) — separate from Filmers:
- New addressable kind 35004 + SkatePhotographer type + parseSkatePhotographer.
- Rich photographer taxonomy as queryable `t` tags: services (action,
sequence, editorial, product, events…), camera bodies, lenses, lighting
(Profoto/Elinchrom/Godox/triggers…), support/rig, and shooting style,
plus a freeform "gear" tag and a portfolio link.
- BecomePhotographerPage form with chip-grid selectors for all gear
categories + "what's in the bag" textarea, wired to /become-photographer.
- The Lab: 4th "Photo" tab (indigo accent) with its own filters, cards,
empty state; OfferFAB gains "Offer Photography"; useLabProfiles fetches
35004; CoachDetailPage renders photographers (and editors) properly with
per-type accent, gear + portfolio display.
- NIP.md: documented the whole Lab (kinds 35001-35004) incl. photographer.
Filmer improvements (now video-focused, photography split out):
- Removed the token "Action Photography" service; added follow/line filming.
- Richer equipment list: cinema camera, HVX, action cam, gimbal, 4K/HFR.
- Filmers gain a freeform "what's in the bag" gear field + a reel/portfolio
link, both surfaced on the detail page.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Events can now be discovered directly on the map:
- New "Events" layer (lime #ccff00, calendar pin marker) plotting upcoming,
geo-located events. Off by default — users opt in via the Layers control.
- Event markers show a popup with title, date/time, location, and a
"View Event" button linking to the event detail page.
- Only future/ongoing events with a valid geohash are plotted (past events
are filtered out to keep the map clean).
- Added to the mobile Layers popover, desktop Layers popover, and the mobile
filter drawer's "Show on Map" grid. Layer count badge now tracks 5 layers.
- SpotMap gains `events` + `showEvents` props and a createEventIcon marker.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
#6 Desktop parity:
- Replaced the four separate Spots/Shops/Gear/Tours toggle buttons in the
desktop map toolbar with a single grouped "Layers" popover (with count
badge), matching the mobile control. Declutters the dense toolbar row.
#7 Entity color discipline:
- Locked the four map-entity colors to a single canonical value each,
matching the map markers (source of truth): Spots #ff0040, Shops #9333ea,
Gear #f97316, Tours #06b6d4.
- Fixed the mismatch I'd introduced (Layers popover + Add FAB used #a855f7
purple instead of the marker's #9333ea). Everything now agrees.
Note: broader purple usage (Stash, Cashu, NWC, Editors) is intentionally
left as-is — those are separate semantic uses, not the map entity language.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- Map search input: replaced non-standard `bg-white/6` with `bg-white/5`
(matching The Lab's inputs) and removed the focus ring offset so typed
text is now visible on the dark toolbar instead of a white field. Also
normalized the mobile filter button's `bg-white/6` -> `bg-white/5`.
- Bumped Wallet and Settings page titles to text-4xl md:text-5xl to match
The Lab and Events headers for consistent title rhythm.
- Trimmed the map filter drawer's Quick Actions to Marketplace + Stash,
since Add Spot / Shop / Tour / Quick Snap now live in the Add speed-dial
FAB (removes duplication).
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Replaces the crowded 12-item vertical right rail with a clean, minimal set:
- Right edge now has just two 44px controls: Near Me and a Layers button.
- Layers opens a labelled popover (Spots/Shops/Gear/Tours) with color dots
and checkmarks, plus a count badge on the button so state is obvious.
- All "add" actions consolidated into a single red speed-dial FAB
(bottom-right) that fans out to Add Spot / Add Shop / Offer Tour /
Quick Snap, with a tap-catcher backdrop to dismiss.
- Sasquatch bubble moved to bottom-left on mobile so it no longer competes
with the Add FAB for the bottom-right corner.
- Larger touch targets (44px) for better native/ZapStore ergonomics.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- Sasquatch panel no longer auto-opens on the map (/) or The Lab (/lab).
Added an `autoShow` flag to GuideMessage; only opt-in messages (onboarding)
auto-open. The bubble stays minimized until tapped, and context messages
still populate the panel when opened manually.
- Map CARTO/OSM attribution now sits above the mobile bottom nav (safe-area
aware) instead of overlapping the Shops & Spots buttons; made it smaller
and more subtle. Desktop keeps it in the bottom-left corner.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Architecture:
- usePlatformFee hook: central fee config (featuredEvent/labProfile/featuredShop)
5,000 sats each, 30-day validity, localStorage persistence, owner bypass
- PlatformFeePayment component: generic reusable payment gate
auto-pay via NWC/WebLN, QR fallback, active/expired state display
all fees route to skatespots@minibits.cash
Events (CreateEventPage):
- New optional "Entry Fee" field
- Triggers 5,000 sat platform fee when filled
- Stores entry-fee + paid tags on published event
- Free events: zero friction unchanged
The Lab (Become{Coach,Filmer,Editor}Page):
- Triggers 5,000 sat fee when "Rate" field is filled
- Submit disabled with clear CTA until fee paid
- Free/volunteer profiles: zero friction unchanged
Rule: "pay only when you earn"
- No rate set → publish instantly, no fee
- Rate set → 5,000 sats to SkateSpots, valid 30 days
- Platform owners always bypass
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Hero:
- "SKATE YOUR WORLD" headline with neon red/lime treatment
- Beta badge pill with live pulse dot
- Feature pills row (spots, lab, events, gear, stash, radio, zaps)
- Primary CTA right in the hero — no scrolling to get started
- "No email. No password. Own your identity forever." copy
Layout:
- Removed mechanical 4-step progress tracker (step 2 auto-completing was confusing)
- Replaced with natural scrolling sections with clear headings
- Logged-in state shows green confirmation bar with FounderFollow
What you can do:
- 6-card grid: Map, Lab, Events, Buy/Sell, Stash, Radio — all linked
What is Nostr:
- Skater-friendly explanation with 4 benefit pills
- Deep dive button for relay education modal
Zaps & Wallet:
- "Optional" badge so new users don't feel overwhelmed
- Side-by-side: Cashu (built-in) + External wallet (NWC)
FAQ (accordion — 8 questions, no duplicates):
- "Is it free?" — combined the two identical free questions
- "What is Nostr?" — proper explanation
- "What's an nsec?" — key backup warning
- "What signers work?" — desktop/Android/iOS with real links
- "Can I use it on my phone?" — PWA + Zapstore mention
- "What is a zap?" — simple skater framing
- "Will my spots be deleted?" — relay permanence
- "Private property spots?" — community responsibility
- "How to report a bug?" — links to cordn.net beta coordinator
Beta section:
- cordn.net/p/npub1e2ayjl... as primary beta contact (clickable card)
- Founder npub with Copy + DM buttons as secondary
- Removed v0.1.0 hardcoded version string
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- Both + buttons are 36px circles matching the strip visual system
- Add Spot = red circle (bottom of layer toggles section)
- Add Shop = green circle (right below Add Spot)
- Removed redundant left-side FAB entirely — everything is now in one column on the right
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Toolbar:
- Slim rounded-pill search input (was tall boxy default)
- Compact icon-only view toggle pills
- Small circle filter button (red when active, badge count)
Right-side control strip:
- Layer toggles (Spots/Shops/Gear/Tours) as 36px circles
active=opaque, inactive=35% opacity — no more giant emoji FABs
- Near Me button integrated into strip (removed from top-right)
- Quick Snap in strip, same style — no more big red circle
- All transitions: translate-x-2 slide-out when overlays open
Left-side Add FAB:
- Single gradient pill (red→orange) replaces two competing circles
- Smaller footprint, less visual noise
Loading indicator:
- Replaced center-screen "Loading..." pill with slim animated
gradient bar at top edge of map (top-0 left-0 right-0 h-0.5)
Attribution:
- Moved from floating top-right to bottom-left corner
- 9px text, 50% opacity — required but invisible
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Map FABs and controls sit at z-[1000]–z-[1001]. The Sheet overlay/content
were at z-50 (= 50), so the map buttons punched through on top.
Bumped SheetOverlay and SheetContent from z-50 → z-[2100], which is above
the highest map element (z-[2001] for the spot detail modal) so the slide-in
drawer always fully covers the map UI.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- Sidebar expanded to 300px with real visual weight
- Inventory card: big stat number (e.g. "5 items in stash"), est. sats value, 3-cell secondary stats row (Wishlist / For Sale / To Trade), clickable category breakdown bars
- Marketplace CTA: gradient header with branded icon, per-type badges showing sell/trade counts, full-width gradient CTA button
- Wishlist teaser card: number callout + "View Wishlist" action button
- Quick-add buttons (Add to Stash / Add to Wishlist) moved to top of sidebar on desktop — header no longer needs them
- Grid defaults to 2/3/4 cols (sm/md/xl) — no more awkward single-item stretch
- Empty states bigger and more purposeful with better copy
- Mobile layout unchanged; FABs and mobile CTA banner retained
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- REMOVED: Sync banner (already in header subtitle)
- REMOVED: ProfileStatsBar self-intro card (it's YOUR page, you know who you are)
- REMOVED: Chunky tab switcher — replaced with underline tabs inside the sticky header,
saving ~50px of vertical space before you see any items
- MERGED: All header info (title + item count + encryption + sats value) into one
compact 56px sticky bar — nothing duplicated
- IMPROVED: Search + category filter in a single tight row (h-9 inputs)
- IMPROVED: Category chips only render when >1 category present (no orphan chips)
- IMPROVED: Sidebar is desktop-only (lg:hidden) — on mobile it was buried below items,
now replaced by a contextual bottom banner that only appears when items are for sale
- IMPROVED: FABs slightly smaller (not competing with Sasquatch bubble)
- IMPROVED: Empty state is more focused — no walls of text
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Merged the two separate marketplace cards (Ready to Sell + Stash→Marketplace)
into a single smart card:
- When items are marked for sale/trade: shows orange "Ready to Sell" CTA
with item count and a prominent Browse Marketplace button
- When no items for sale: shows a quieter grey card explaining how to
mark items for sale, with a subdued Browse Marketplace link
One card, one button, no duplication.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Key improvements:
- NEW: List view (default) — compact swipeable rows for mobile, perfect
for scanning inventory quickly. Grid view still available via toggle.
- NEW: Floating FABs on mobile — red + to add to stash, cyan heart to
add to wishlist, positioned above the nav bar with safe-area support
- NEW: Cross-device sync info banner explaining Nostr = synced everywhere
(answers the user's question: yes, items added on desktop show on mobile)
- FIX: "Browse Marketplace" now navigates to /marketplace (GearSwapPage)
instead of /map?view=gear which incorrectly loaded the map
- NEW: Sticky page header with item count badge, encrypt indicator, and
view-mode toggle — always visible when scrolling
- NEW: Compact ProfileStatsBar replaces the heavy CharacterPanel sidebar card
- NEW: Category quick-chips — tap an emoji to filter by category instantly
- IMPROVED: Location filter only shows locations that have items (no empty chips)
- IMPROVED: Sidebar consolidated — removed redundant cards, kept what matters:
"Ready to Sell" card (only shown if items are marked for sale), marketplace
link, wishlist status, and compact tips
- IMPROVED: Empty states mention cross-device sync as a feature
- IMPROVED: List row actions are always visible (no hover-only on mobile)
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- FABs (add spot/shop): switch from fixed bottom-[88px] to
calc(3.5rem + env(safe-area-inset-bottom, 0px) + 0.75rem) so they
respect device safe-area and always clear the bottom nav on all
Android/iOS Capacitor builds
- Right-side filter pills: same fix, switched from absolute to fixed
with the same safe-area-aware bottom value
- useSasquatchGuide: /map page now returns undefined message, meaning
Sasquatch never auto-opens when navigating to Shops & Spots — user
must tap the floating bubble to open it manually
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- Root cause: map container is already clipped to exclude bottom nav
(h-[calc(100dvh-var(--header-mobile)-var(--bottom-nav))]) so
bottom-[calc(5rem+...)] was pushing buttons ~80px up inside the
clipped box — wrong and covered filter pills
- Both FABs and right-side pills now use bottom-4 (16px from container edge)
- FABs redesigned as clean 48×48 icon-only circles, no text labels:
red circle (+) → Add Spot
green circle (+) → Add Shop
thick Plus strokeWidth=3, high-contrast (black on green, white on red)
- Only shown when user is logged in (no logged-out ghost button)
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- Remove speed-dial/tap-to-expand pattern — buttons are now always visible
- "Add Spot" — red (#ff0040), white text, same style as before
- "Add Shop" — green (#00cc66), black text, sits above Add Spot
- Both cleared of bottom nav via bottom-[calc(5rem+env(safe-area-inset-bottom))]
- Removed unused fabOpen state
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
FAB (Add Spot / Add Shop):
- Removed old bottom-left "Add Spot" pill that sat on top of the bottom nav
- New speed-dial FAB in bottom-left, positioned at
bottom-[calc(5rem+env(safe-area-inset-bottom,0px))] — always clears
the iOS/Android safe area + bottom nav height
- Tap the red + button to expand upward: "Add Spot" (red/MapPin) and
"Add Shop" (purple/Store) pill buttons slide in with animation
- + button rotates 45° when open (becomes ×), closes on map tap
- Logged-out state shows "Log in to add" prompt instead
- Tapping either option closes the speed-dial before navigating
Right-side filter pills:
- Bumped from bottom-20 to bottom-[calc(5rem+env(safe-area-inset-bottom))]
so they're consistently safe-area aware on devices with home indicator
Near Me — location denied fix:
- PERMISSION_DENIED no longer shows a toast (which was useless — user
can't act on a disappearing toast)
- Tapping the red LocateOff button now opens a bottom-sheet help dialog
with per-platform instructions (Android Chrome, iOS Safari, desktop
Chrome, Firefox) on how to re-enable location permission
- "Got it" dismisses and resets the error state so the button returns
to normal for a fresh attempt
- handleNearMe still fires normally on first tap (not denied state)
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
QR rendering:
- Fixed layout shift (CLS) — canvas and spinner now occupy the same fixed
236×236 container; spinner fades out, canvas fades in, no height jump
- Added error state with Retry button when QRCode.toCanvas() throws
- Canvas now has role="img" + descriptive aria-label for screen readers
- "Save QR" button exports canvas → PNG via toDataURL (mobile share flow)
Deep link / "Open in app":
- Replaced document.createElement('a').click() with window.location.href
(the only reliable way to fire custom schemes on iOS Safari PWA)
- Added 2 s fallback timeout: if the page doesn't lose focus (app not
installed), automatically redirects to App Store / GitHub releases
- Button shows "Opening…" state while the timeout is pending
- Added hint text explaining the fallback behaviour
Platform detection:
- detectPlatform() reads navigator.userAgent to identify iOS/Android/desktop
- Download list is sorted so the most-relevant entry appears first
- Each download row now has a sublabel (e.g. "iPhone & iPad", "arm64 devices")
- Added Android APK entry (was missing)
Accessibility:
- All interactive buttons have focus-visible:ring-2 keyboard focus rings
- Decorative icons marked aria-hidden="true" throughout
- "How it works" list changed from <div> to <ol>/<li> with aria-label
- Download list uses role="list" / role="listitem"
- Use-cases grid uses <ul>/<li> with aria-label
- "Learn more" link has full descriptive aria-label inc. "(opens in new tab)"
- Action buttons have aria-label for screen readers
Contrast & copy:
- URI preview: text-muted-foreground/60 → text-white/70 (passes WCAG AA)
- URI box is now select-all / cursor-text for easy manual copy
- Hero icon changed from Network → Shield (semantically: encrypted/private)
- Step 2 text adapts when logged out ("Log in to generate your QR")
- Use-case emoji changed 🎬→🔒 for "Private crew comms" (more on-message)
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>