(a) Review queue covers spots/shops/events/tours/gear: added { includeHidden }
(admin-tooling only) to useSkateShops/useSkateEvents/useTours/
useMarketplaceItems; generalised the flags to contentFlags() in spotQuality.ts
(trust/status/photo signals stay spot-only); one component per kind so only the
OPEN tab queries. Reports + trust are kind-agnostic; the label mechanism never
cared about kind.
(b) Photo gate softened: removed the hard block (it punished an honest mapper with
no photo). Publish without a photo is allowed; the spot stays Unverified, the
success toast says so, and the queue's 'no photo' flag lets a human look.
(c) Empty-map nudge: MapPage now distinguishes a FILTER empty ('No spots match')
from a genuinely EMPTY map ('No spots mapped yet — be the first to map your
park', with Add-spot + Near-me). Note: must key off allLocations, not mapSpots
(which derives from filteredSpots).
Verified in the browser: the empty-map nudge renders with its CTAs when no spots
load; the review queue renders 15 spot rows and the tabs switch (Gear shows its
own empty state). tsc/eslint clean, 101 tests, smoke PASS.
RouteDialog was effectively broken — users got an empty dialog / 'no route'.
- Map init: the Leaflet map lives in Radix Dialog content, which mounts AFTER
the first effect pass, so the mapDivRef guard was null, the init effect bailed,
and the map was never created (no route line, ever). Hold the node in state
with a callback ref and add it to the effect deps.
- Height: the global .leaflet-container{height:100%} override beats h-64; against
a height-less parent it resolved to 0 (invisible map). Height now lives on the
wrapper (relative h-64) and the map is h-full.
- Stacking: from the map, Directions rendered the dialog inside the spot Sheet
(two nested Radix modals; the sheet covered the route). The map now owns the
RouteDialog at page level and closes the sheet first.
- Routing transport: call OSRM directly (it sends CORS '*') with the cors proxy
only as fallback; distinguish busy / no-route / unreachable errors and guard
against NaN coordinates.
- Header: shrink-0 logo + whitespace-nowrap + gap, nav shrinks/scrolls so it
can never collide with (or glow over) the SkateSpots wordmark; tighter item
padding. Fixes the top-left logo/nav overlap.
- Amber: useReadState keeps read markers LOCAL-ONLY for interactive signers, so
merely opening the bell/DM no longer publishes (encrypt + sign = 2 popups).
- Reputation: lead with verifiedCounterparties (distinct people), cap each
partner at 3 in the WoT-weighted score, warn when every confirmation is with
one account. NIP.md documents the collusion limit honestly.
- Directions: skip the live GPS call when the cached fix is <2 min old; the
blocking 'Finding your location' overlay only shows with no seed (silent
refine chip otherwise). Near Me also flips the sort to proximity.
- .gitignore: cvm-server/package.json (local dev copy of package.cvm.json).
- AppRouter wraps every route (except /amber-callback and the 404) in ONE
<Route element={<Layout/>}> with an <Outlet/>; the chrome now persists across
navigation instead of being torn down and rebuilt on every page.
- Layout: children optional (falls back to <Outlet/>); the map is full-bleed via
a route check (isFullBleed) instead of a per-page noPadding prop.
- All 59 pages + CraftProfileForm/ErrorState/NewsletterIssueView now render
fragments instead of <Layout> (structure-preserving), imports dropped.
Removes the whole remount class: chrome no longer re-runs its hooks per
navigation, Sasquatch chat state survives navigation, and the header can't
re-open Amber on every page change.
- MapPage: replace the external 'Open with' menu (Google/OSM/Waze) with the
shared in-app RouteDialog, so the map spot sheet routes natively (incl. the
Transitous transit mode).
- FoodPage: replace the Google Maps handoff with RouteDialog.
- RouteDialog: remove the opt-in external 'Open in' handoff and delete
src/lib/directions.ts — no external map apps anywhere (product decision).
Location is a mobile-only affordance now (the desktop Near Me button was removed),
so stop seeding the cached location on desktop and don't pass userLocation to the
map on desktop. Result: no 'You are here' badge and no proximity sort on desktop;
mobile is unchanged.
Gate: 101 tests, 0 errors/warnings, boot smoke green.
- Map view now shows a 'No spots match / Clear filters' overlay when the active
filters hide everything (it previously looked blank/unloaded)
- 'List Gear' passes returnTo=/marketplace, so the back link and the post-publish
redirect return to Marketplace instead of dumping users on the map
- geolocation: cap the overall deadline at 15s (was 25s) and shorten the native
plugin attempt to 8s, so a failed fix no longer hangs ~25-40s
- MapPage: only warm the location cache when permission is ALREADY granted, so
opening /map no longer fires the browser's 'Allow location?' prompt
- MapPage: add a desktop Near Me control (it was mobile-only)
- MapPage: on native, a denial is now retryable instead of permanently opening
the browser-only help sheet
SortDropdown offered 'Most Zapped' but MapPage's sort switch had no zaps case,
so picking it silently fell back to newest-first. Adds a batched useZapTotals
hook (ONE receipt query for every location) and implements the sort.
- Replace single-assignment `let timer` with a `timers[]` array in
citrine.ts and relayProbe.ts so stricter prefer-const builds pass
(the newer ESLint pulled in by `npm audit fix` flagged the let as
never-reassigned).
- Drop two now-redundant `eslint-disable react-hooks/exhaustive-deps`
directives in NostrProvider and MapPage. Newer react-hooks no longer
reports those lines, so the directives were flagged as unused errors
under reportUnusedDisableDirectives; removing them is safe in both
old (warning only) and new (silent) ESLint.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
The cold-start loading state scattered fuzzy pink "ghost pins" across the map
(the same blob look that was disliked on real markers) which read as broken.
Removed MapSkeletonPins entirely.
New loading state, per the agreed plan (keep the map instant, never cover it):
- A slim animated top progress bar ("ss-loadbar" sweep on a faint track) that
sits above the map while spots stream in.
- During a genuine cold start (no markers yet), a small labeled "Loading spots"
pill with a spinner near the top — honest about what's happening (querying
relays), not fake pins on the ocean.
- Reduced-motion respected (bar becomes static).
The map itself is untouched and still renders immediately; only the placeholder
changed. Dropped the now-unused MapSkeletonPins import. Build clean, no console
errors.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Visual foundation for the map (ideas #2, #3, #4, #6 — features #5/#7 intentionally
deferred to a later pass):
#2 Crisp pins, not blobs:
- Reworked createSkateSpotIcon — solid neon teardrop with a TIGHT glow halo
(inset dark ring + focused shadow) instead of the soft box-shadow that read as
a fuzzy cloud on light tiles. Cluster badges given the same crisp treatment.
#3 Marker = spot type (a readable language):
- Category emoji inside each pin: 🛹 street / 🏞️ park / 🔧 DIY / 🏛️ plaza / 🌊 transition.
- Covered/indoor spots get a cyan roof "cap" so dry spots stand out at a glance —
the payoff of the shelter data living on the map, not just a badge.
- createSkateSpotIcon now takes an options object (weatherColor/weatherIcon/
category/shelter); all call sites updated. Weather-layer colouring unchanged.
#4 Less scrim, floating loading:
- Suspense map-load fallback dimming reduced (bg-black/50 → /20).
- "Finding spots" pill moved from dead-centre (top 46%) to a slim top pill so it
never blocks the map where the spots are.
#6 Micro-interactions (CSS, GPU-friendly, reduced-motion aware):
- New pins drop in with a spring; hover/focus/tap lifts the pin and pulses its
neon halo once.
Build clean, no console errors. No tile/theme change — the "og" light map is
untouched per request.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Skaters need to know if a spot is roofed/indoor so weather info isn't
misleading — a covered or indoor spot is still skateable in the rain. Added a
4-way shelter level: outdoor (default) / partial / covered / indoor.
Data model (types.ts + skateTags.ts):
- SkateSpot.shelter parsed from a `['shelter', value]` tag (validated to known
values; absent/unknown → treated as outdoor).
- shelterOptions / DEFAULT_SHELTER / SHELTERED_VALUES + ShelterType exported.
- SHELTER_INFO display map (emoji/label/short/color) for badges.
Publishing (CreateSpotPage + EditSpotPage):
- New "Shelter" selector reusing the exact selectable-Card pattern used by
Access Type / Spot Type (cn() borders, neon ring, corner check badge).
- Emits `['shelter', value]` always, plus a queryable `['t', value]` for
sheltered spots (indoor/covered/partial) so "dry spots" filtering + Sasquatch
search work at the relay level. Outdoor adds no t tag.
- EditSpotPage initialises from the existing spot and preserves the value.
Display:
- Shelter badge on SpotDetailPage, SpotCard, and the MapPage popup — only shown
for sheltered spots (outdoor stays unbadged to avoid clutter).
Docs:
- NIP.md: shelter added to the optional-tags table, a dedicated Shelter section
explaining values + the queryable-t-tag behaviour, and an indoor example.
Build clean, no console errors.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Three UX wins so the app feels "already loaded" the moment it opens:
1. IndexedDB React Query persistence (lib/queryPersister.ts)
- PersistQueryClientProvider rehydrates the last-seen spots, shops,
events, tours, crews, coaches, listings and author profiles from
IndexedDB on cold start, so returning users land on a populated map
instead of a blank one; fresh data refetches quietly in the
background.
- Strict allow-list / deny-list: only public, JSON-serializable,
cold-start-relevant queries are persisted. Private/encrypted data
(stash, DMs, contacts, wallet/nwc/cashu/bitcoin, signer) is NEVER
written to disk. 24h maxAge + version buster keep it fresh & safe.
- Pinned @tanstack/react-query + query-core + persist-client to a
single 5.102.8 to avoid a query-core mismatch (partialMatchKey).
2. Optimistic geolocation (lib/lastLocation.ts)
- getCurrentPosition now caches every successful fix.
- The map opens ALREADY centered on the user's last-known area
(city zoom) instead of the world view; "you are here" + proximity
sort seed from the cache instantly.
- "Near Me" flies to the cached location immediately on tap, then
refines to the fresh GPS fix. Silent background warm-up on web map
mount so a later tap resolves instantly.
3. Cold-start skeleton (components/MapSkeletonPins.tsx)
- When the map is genuinely empty + loading, show elegant pulsing
ghost pins + a "Finding spots" pill instead of a blank map; they
vanish the instant real (or cached) spots render. Splash now
signals content-ready when spots actually resolve.
Respects prefers-reduced-motion throughout. Build + runtime verified
clean (no console errors).
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Make the landing feel "already loaded" instead of dismissing on bare
connection:
- MapPage fires `skatespots:content-ready` once the first spots query
settles. The splash now dismisses on that signal (populated reveal),
falling back to a short grace window after `relays-warm` for non-map
cold-start routes, and still capped hard at 2.2s so it never traps.
- App shell eases in under the departing splash via a pure-opacity
`appReveal` animation (no translate, so a full-bleed map never shifts),
respecting prefers-reduced-motion. Result is a smooth crossfade onto
content that's already there rather than a pop-in.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Two real bugs surfaced auditing the Map page.
1. The "trusted-first" soft sort was silently dead for the default
config. filteredSpots ran a standalone .sort() to float trusted
content up, then IMMEDIATELY ran a second unconditional .sort() by
sortBy — which re-ordered everything and wiped the trust ordering.
For a logged-in user with ≥5 follows the smart default is
trustFilter='trusted' + sortBy='recent', so the documented
"sort trusted first, badge unverified" behaviour never actually
happened. Fixed by folding the trust tier into the MAIN comparator as
its primary key, with the chosen sortBy as the tiebreaker within each
tier. Strict modes (verified/following) still hard-filter as before.
2. MiniStashCard (gear pins in the map drawer) built its border colour
with an interpolated Tailwind class (`border-${colour}-500/40`) that
the JIT compiler can't see, so it was never generated — dead class
emitting an invalid string into the DOM. The inline
style={{ borderColor }} that actually worked was also applied
unconditionally, overriding the intended cyan border on WISHLIST
items with the rarity colour. Now: wishlist keeps its static cyan
border; gear uses the rarity colour via inline style only.
Geolocation (native vs web, denied/timeout/no-provider handling),
batched trust/status/comment/weather queries, and the layer plumbing
into SpotMap were all audited and are sound.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Added <ImageWithFallback> — a drop-in <img> that shows a subtle placeholder
(skate emoji or a caller-supplied icon) instead of the browser's broken-image
glyph when a user-supplied URL is missing or 404s. Fills the same layout box so
nothing shifts.
Swapped it into the content-image surfaces that display user-uploaded URLs:
- Marketplace item cards (grid + purchase dialog)
- Spot detail (hero + gallery thumbs) and map list/popup cards
- Shop detail (hero + gallery)
- Crew & Lab cross-link cards (icon fallback)
- Crew agent panel, newsletter issue view + notification bell newsletter thumb
- Stash gear cards (list + grid), profile banner (NIP19), newsletter spot cards
Left untouched: avatars (shadcn Avatar already has fallbacks), QR codes and
rider-card/print images (data URLs, never 404), and in-form upload previews
(local object URLs).
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
1. Map filter: renamed the "Bitcoin" toggle to "Spedn" (matches the toolbar
button); tooltip now says "Spedn your sats".
2. Community stats (/stats): useGrowthStats now queries the same relay set as the
rest of the app (community relay + user relays) via useSkateRelays instead of
only the single hardcoded SKATE_RELAY. Lab profiles / spots / etc. that live on
a user's own relay are now counted, so the numbers match what /lab shows.
3. Near Me on GrapheneOS: even after granting the OS location permission, the
WebView's navigator.geolocation stays blocked → "permission denied". Fixed by
fetching the position from the native Capacitor Geolocation plugin first
(LocationManager, honours the granted permission), falling back to
navigator.geolocation only if that fails. Also auto-inject
ACCESS_FINE/COARSE_LOCATION into AndroidManifest via the manifest script.
Bump version to 1.2.0 (versionCode 10200).
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
- signerCapabilities: recognize x-amber login type as NIP-44/NIP-04
capable (Amber implements nip44_encrypt/decrypt via native intents and
URL redirects). Fixes "Encryption Required" wall on Stash for users
logged in with Amber on Android.
- CrewDetailPage: restructure hero header so actions wrap below the
title on mobile instead of squeezing it in a cramped 3-column flex;
smaller avatar/title on small screens, truncating location.
- MapPage: remove Quick Snap from the mobile Add speed-dial and all its
handlers, refs, web-fallback input, and now-unused imports.
- zapstore.yaml: explicit orange icon + metadata_sources: [] so the
correct logo is always used on the Zapstore listing.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Profile page (NIP19Page):
- Add "member of crew X" summary under the header (with founder crown)
- Add a full Crews sidebar card listing every crew the user founds/belongs to
- Add crews count to the Contributions stats (now Spots/Shops/Crews)
- Show a Bot badge for kind 0 bot accounts
- CLINK "Tip in Bitcoin" already surfaces on profiles (from prior work)
- New useUserCrews(pubkey) hook powering the above
Messages:
- Replace paste-only "New Message" dialog with NewMessageDialog: a searchable
people picker (crew-mates + following, grouped, name-searchable) that also
accepts a pasted npub/hex as a fallback. Starting a DM now feels like a
real contacts screen.
Map toolbar consistency:
- Consolidate secondary add actions (Shop / Gear / Tour) into a single
"+ More" popover; keep primary "Add Spot" prominent. 4 buttons -> 2 controls.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
#0 Crew band gig booking:
- Rename "Book them for a gig" -> "Set up a gig" (honest: it creates an event)
- Add "Message about a gig" -> pre-filled encrypted DM (NIP-17) to the crew
founder via existing /messages/:npub?message= flow (real communication)
#1 Profile access (was missing/mislabeled everywhere):
- Desktop header: add "View my profile" icon linking to /npub
- Mobile user menu: split mislabeled "My Profile"(->Settings) into
"View Profile" (-> /npub) + "Settings"
- Burger menu: add "View Profile" entry
- Settings > Edit Profile: add "View my public profile" quick link
#2 Remove standalone Local Chat button on desktop map toolbar (kept on mobile)
Audit fixes:
- Mobile menu "Wallet & Stash" -> "Wallet" (Stash is already its own item)
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
After Near Me centers the map, there was no indicator of where the user
actually is. Add a Google-Maps-style location marker, brand-flavored:
- Circular badge using the SkateSpots logo (public/images/user-location.png)
with a red (#ff0040) ring, sitting at the user's exact coordinates.
- Pulsing translucent accuracy halo (ssPulse keyframes) so it reads as a
live "you are here" and doubles as subtle motion.
- Rendered above all other markers (zIndexOffset), with a "You are here"
popup. Created/moved/removed reactively from a new `userLocation` prop.
Wired MapPage's userLocation state through to SpotMap (lat/lon → lat/lng).
Marker image path uses import.meta.env.BASE_URL so it resolves on both
web ('/') and the Capacitor APK ('./').
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
The persistent failure on GrapheneOS (no Play Services, GPS-only) was
caused by the acquisition strategy itself, not the OS:
- The old low-accuracy-only watch never fired without a fused/network
provider, and the 25s deadline killed it before a cold GPS lock (which
takes 30–60s on GrapheneOS) could ever deliver.
Rewrite raceForFirstFix to actually work on GPS-only devices:
- Run BOTH a high-accuracy (GPS) and low-accuracy (network) watch in
parallel — high accuracy is what engages the GPS chip and is usually
the one that delivers on GrapheneOS.
- Also fire a one-shot high-accuracy getCurrentPosition.
- Extend the deadline to 60s (real cold-GPS lock time) and classify a
timeout-flavored failure correctly.
- Ignore invalid/null-island (0,0) readings.
- Drop the redundant post-race extra attempt.
UX: show a persistent "Locating you…" toast (dismissed on success/fail)
so the up-to-60s GPS lock doesn't look frozen, plus a "Found you"
confirmation. Failure still surfaces the raw error text for diagnosis.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Root cause of the persistent Near Me failure: the test device runs
GrapheneOS with no Google Play Services, so there's no network/fused
location provider — only raw GPS, which can't fix indoors. This was
never a code bug.
- Add 'no_provider' GeoErrorKind; detect it from native error text
(disabled / provider / settings / unavailable).
- Show accurate, actionable messaging: tell the user to enable Network
Location (Settings → Location) — the GrapheneOS-friendly fix — or use
GPS outdoors, instead of a vague timeout.
- Refine the timeout copy along the same lines.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Append the underlying native/browser error message to the failure toast
(and log it) with a 12s duration, so the exact failure reason is visible
on-device without needing adb. This lets us distinguish OS Location-off,
provider-unavailable, timeout, and plugin errors at a glance.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
The real reason Near Me failed indoors: getCurrentPosition with high
accuracy waits for a single satisfactory GPS reading, which needs
satellite visibility and times out indoors. Google Maps feels instant
because it takes the FIRST update from any provider (wifi/cell/fused).
Rewrite the acquisition strategy to do the same:
- raceForFirstFix() starts a low-accuracy watchPosition and resolves on
the very first update (the fast network/fused fix, ~1s indoors),
racing it against a cheap cached getCurrentPosition. First to return
wins; watch is cleared immediately after.
- 25s deadline falls back to one long high-accuracy attempt for the
cold-outdoor-GPS case.
- Apply the same watchPosition-race to the web path.
- watchPosition/clearWatch added to the plugin proxy interface, guarded
so builds without them fall back to getCurrentPosition.
- Update timeout toast (drop the "walk to a window" advice; point at the
GPS/Location quick-setting toggle instead).
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Solves the "spots that change appearance or disappear" problem with
crowd-sourced, trust-weighted status reports — since the spot owner
often isn't the one who notices a spot got knobbed/demolished/busted.
New custom kind 2259 (regular, append-only): any user can report a
spot's current physical state — active / bust / skate-stopped / closed /
gone — with an optional note, referencing the spot via its `a`
coordinate.
Client aggregation (useSpotStatus / useBatchSpotStatus):
- recency-weighted (30-day half-life) so fresh reports dominate and a
rebuilt spot naturally recovers
- trust-weighted via existing useBatchTrustScores (0.2–1.0 multiplier)
- most-recent-report-per-reporter (no ballot stuffing)
- reports older than 180 days ignored
UI:
- SpotStatusBadge (colored consensus badge + tooltip w/ report count)
- ReportSpotStatusDialog (status picker, optional note, recent reports)
- Badge + Report Status button on SpotDetailPage
- Batched status badge on SpotCard; "gone" spots dimmed/grayscaled
- "gone" spots hidden from map markers (still listed dimmed) to keep the
map uncluttered while preserving the record
Documented the kind, tags, status values, and aggregation rules in
NIP.md.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Now that the native crash is fixed (Kotlin 2.1 alignment on the Android
side), the remaining issue was GPS "Location timed out" on a cold first
fix / indoors. Rework the native position acquisition into three
increasingly-forgiving stages that return the first success:
1. INSTANT — accept a cached/coarse fix up to 5 min old (resolves
immediately on a warm chip).
2. PRECISE — high-accuracy GPS with a generous 30s window so a cold
first-fix has room to complete.
3. COARSE FALLBACK — network/wifi fix with the longest window to
rescue the "GPS can't lock indoors" case.
Also bump the web-path timeout to 20s, and make the "Location timed out"
toast actionable on native (suggests stepping near a window / retrying).
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Bug: after taking a Quick Snap photo and choosing "keep", the user never
reached the Add Spot form. handleQuickCameraCapture uploaded the photo to
Blossom FIRST (which needs an Amber signature and can be slow/fail) and only
navigated on success — so a stalled upload stranded the user right after the
camera.
Fix: Quick Snap now prioritizes speed —
- MapPage stashes the raw photo as a data URL (quickCapturePendingPhoto),
grabs location (non-blocking), and navigates to /create-spot immediately.
- CreateSpotPage reads the pending photo on mount, converts it back to a File,
and uploads it in the background with an "Uploading photo…" tile, adding the
resulting URL to the images list. A failed upload now shows a toast on the
form instead of blocking navigation. Old quickCaptureImage (already-uploaded
URL) path kept for backward-compat.
- Removed the now-unused useUploadFile from MapPage.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
The native Geolocation fix only takes effect once the APK is rebuilt — the
current phone build still uses navigator.geolocation, hence the error. To make
the rebuilt version more robust:
- If a high-accuracy fix fails/times out (common indoors or weak GPS), retry
with a coarse (network/wifi) fix and a longer window before giving up. This
rescues most "Location unavailable" cases.
- On native, the "unavailable" toast now tells the user to turn on Location/GPS
AND allow the app permission, instead of the generic web message.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
1. Near Me "location blocked" on the APK:
- navigator.geolocation returns PERMISSION_DENIED inside the Android WebView
because the WebView never gets the OS location permission, so the app
showed a bogus "your browser blocked location" help sheet.
- New src/lib/geolocation.ts: platform-aware getCurrentPosition(). On native
it uses Capacitor's Geolocation plugin via registerPlugin('Geolocation')
from bundled @capacitor/core (same runtime pattern as the camera/Amber
fixes) and calls requestPermissions() to trigger the real Android prompt;
on web it falls back to navigator.geolocation.
- MapPage handleNearMe, proximity sort, and quick-snap location now use it.
On native, a denied permission shows an OS-permission toast instead of the
browser help sheet.
- Added @capacitor/geolocation dependency (native side picked up via cap sync;
no bare import in the JS bundle).
2. Desktop map didn't fit the viewport (had to scroll to see footer):
- Map wrapper was md:h-[calc(100vh-4rem)] — full height minus header only,
leaving no room for the footer.
- Added --footer-desktop token (5rem) and changed the desktop height to
calc(100vh-4rem-var(--footer-desktop)) so map + footer fit without scroll.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Root cause: quickCapture.ts relied on window.Capacitor.Plugins.Camera,
which is only populated once something imports '@capacitor/camera'. Since
we deliberately never import that package (to avoid the old white-screen
crash), the plugin was never registered, the native check failed, and Quick
Snap fell through to the web file input — opening the gallery.
Fix: use Capacitor's official registerPlugin('Camera') from the bundled
@capacitor/core. This returns a proxy that dispatches to the native Camera
implementation over the bridge without needing the JS @capacitor/camera
package to self-register, and without putting a bare '@capacitor/camera'
specifier in the bundle. Applied the same pattern to CameraCapture.tsx.
Also: on a permission error, show a clear "enable camera access" toast
instead of silently opening the gallery.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
The previous file-input-only approach fixed the crash but opened the gallery
on native because capture="environment" is only a hint the OS can ignore.
New platform-aware flow (lib/quickCapture.ts):
- Native (APK): open the OS camera directly via the runtime-injected
window.Capacitor.Plugins.Camera with source:'CAMERA' — forces the real
camera and gives built-in preview/retake. Accessed off the runtime object,
so no '@capacitor/camera' specifier in the bundle (keeps the white-screen
fix intact). User cancel is treated as a no-op.
- Web: falls back to the file input with capture="environment".
- If the native camera errors, gracefully falls back to the file input.
MapPage Quick Snap now routes through handleQuickSnap() → the captured photo
feeds the existing upload → create-spot flow unchanged. Bump 1.0.69.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
The custom in-app CameraCapture failed on the native APK ("Could not open
the camera") due to Capacitor camera permission plumbing, and a single
photo is all a spot snap needs. Replace the Quick Snap flow on the map with
a hidden native file input (accept="image/*" capture="environment"): one
tap opens the OS camera/gallery, the chosen photo feeds the existing upload
→ create-spot flow unchanged. Works identically on web and native, no
plugin/permission fragility. Removes the CameraCapture usage + import from
MapPage (component still used by CreateSpotPage).
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Add visually-hidden (sr-only) titles to the three rendered dialogs/sheets
that were missing them:
- OnboardingPage relay-setup dialog (RelayEducation)
- Layout mobile navigation sheet
- MapPage spot detail bottom sheet
These satisfy Radix's accessibility requirement (screen readers announce
the dialog purpose) without altering the visual design.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Inspired by BitChat's location-channel concept, reframed for skaters and
kept fully SkateSpots-native (own kind + tag conventions, no interop).
- New ephemeral kind 24899 tagged with a geohash `g` (documented in NIP.md)
- useSpotChat / useSendSpotChat hooks (polled, community-relay aware)
- SpotChat component: live message list, composer, author profiles,
Block/Neighborhood/City precision toggle, and light IRC-style flavor
(/me action messages, /who participant count)
- Spot detail pages now show a per-spot block-level channel
- Map gains a "Local Chat" sheet anchored to the map center with the
precision selector
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>
Events can now be discovered directly on the map:
- New "Events" layer (lime #ccff00, calendar pin marker) plotting upcoming,
geo-located events. Off by default — users opt in via the Layers control.
- Event markers show a popup with title, date/time, location, and a
"View Event" button linking to the event detail page.
- Only future/ongoing events with a valid geohash are plotted (past events
are filtered out to keep the map clean).
- Added to the mobile Layers popover, desktop Layers popover, and the mobile
filter drawer's "Show on Map" grid. Layer count badge now tracks 5 layers.
- SpotMap gains `events` + `showEvents` props and a createEventIcon marker.
Co-authored-by: shakespeare.diy <assistant@shakespeare.diy>